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Text File  |  2002-10-11  |  141.5 KB  |  3,315 lines

  1. QQRKSRC1
  2. // Configuration file for SoF2
  3.  
  4. //$Header: /cvsroot/quark/runtime/addons/SoF2/DataSoF2.qrk,v 1.5 2002/10/11 22:13:27 tiglari Exp $
  5. // ----------- REVISION HISTORY ------------
  6. //$Log: DataSoF2.qrk,v $
  7. //Revision 1.5  2002/10/11 22:13:27  tiglari
  8. //updates by Doug Abele (chkshoot)
  9. //
  10.  
  11. {
  12.   QuArKProtected = "1"
  13.   Description = "Base SoF2 data"
  14.   SoF2 setup.qctx =
  15.   {
  16.     Game = ""
  17.     HTML = "help/index.html"
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  40.     SourceDir = ""
  41.     GameDir = ""
  42.     ShaderFiles: =
  43.     {
  44.       shaders/shaderlist.txt =
  45.       {
  46.         Data = "// Created by QuArK"$0D0A"// All shaders are extracted to a si"
  47.          "ngle file called 'quark.shader'"$0D0A"quark"$0D0A
  48.       }
  49.       shaders/shaderlist.txt =
  50.       {
  51.         Data = "// Created by QuArK"$0D0A"// No shader in this map"$0D0A
  52.       }
  53.     }
  54.     TextureFlags:form =
  55.     {
  56.       Style = "5"
  57.       Reset: =
  58.       {
  59.         Cap = "Reset to default"
  60.         Typ = "B"
  61.         Hint = "Reset all flags to the texture's default"
  62.         Delete: =
  63.         {
  64.           Flags = ""
  65.           Contents = ""
  66.           Value = ""
  67.         }
  68.       }
  69.       Contents: =
  70.       {
  71.         Cap = "detail"
  72.         Typ = "X134217728"
  73.         Hint = "for small, detail brushes that QVIS3 can ignore"
  74.       }
  75.     }
  76.   }
  77.   NewFiles.qtx =
  78.   {
  79.     ToolBox = "New files..."
  80.     Root = "SoF2 file types.qtxfolder"
  81.     SoF2 file types.qtxfolder =
  82.     {
  83.       Pk3.pk3 =
  84.       {
  85.       }
  86.     }
  87.   }
  88.   NewMap:incl =
  89.   {
  90.     Game = "SoF2"
  91.     Root = "worldspawn:b"
  92.     worldspawn:b =
  93.     {
  94.       Border walls:g =
  95.       {
  96.         East wall:p =
  97.         {
  98.           west:f =
  99.           {
  100.             v = '256 192 -96 256 96 -96 256 192 0'
  101.             tex = "jordan/wall_stucco02"
  102.             tv = '0 0 48 0 0 -48'
  103.           }
  104.           east:f =
  105.           {
  106.             v = '272 -192 -96 272 -64 -96 272 -192 32'
  107.             tex = "tools/_caulk"
  108.           }
  109.           south:f =
  110.           {
  111.             v = '256 -192 -96 288 -192 -96 256 -192 32'
  112.             tex = "tools/_caulk"
  113.           }
  114.           north:f =
  115.           {
  116.             v = '272 192 -96 240 192 -96 272 192 32'
  117.             tex = "tools/_caulk"
  118.           }
  119.           down:f =
  120.           {
  121.             v = '256 192 -96 288 192 -96 256 64 -96'
  122.             tex = "tools/_caulk"
  123.           }
  124.           up:f =
  125.           {
  126.             v = '256 -192 96 288 -192 96 256 -64 96'
  127.             tex = "tools/_caulk"
  128.           }
  129.         }
  130.         West wall:p =
  131.         {
  132.           west:f =
  133.           {
  134.             v = '-272 192 -96 -272 64 -96 -272 192 32'
  135.             tex = "tools/_caulk"
  136.           }
  137.           east:f =
  138.           {
  139.             v = '-256 -192 -96 -256 -96 -96 -256 -192 0'
  140.             tex = "jordan/wall_stucco02"
  141.             tv = '0 0 48 0 0 -48'
  142.           }
  143.           south:f =
  144.           {
  145.             v = '-272 -192 -96 -240 -192 -96 -272 -192 32'
  146.             tex = "tools/_caulk"
  147.           }
  148.           north:f =
  149.           {
  150.             v = '-256 192 -96 -288 192 -96 -256 192 32'
  151.             tex = "tools/_caulk"
  152.           }
  153.           down:f =
  154.           {
  155.             v = '-272 192 -96 -240 192 -96 -272 64 -96'
  156.             tex = "tools/_caulk"
  157.           }
  158.           up:f =
  159.           {
  160.             v = '-272 -192 96 -240 -192 96 -272 -64 96'
  161.             tex = "tools/_caulk"
  162.           }
  163.         }
  164.         North wall:p =
  165.         {
  166.           west:f =
  167.           {
  168.             v = '-256 208 -96 -256 176 -96 -256 208 32'
  169.             tex = "tools/_caulk"
  170.           }
  171.           east:f =
  172.           {
  173.             v = '256 192 -96 256 224 -96 256 192 32'
  174.             tex = "tools/_caulk"
  175.           }
  176.           south:f =
  177.           {
  178.             v = '-256 192 -96 -128 192 -96 -256 192 0'
  179.             tex = "jordan/wall_stucco02"
  180.             tv = '0 0 64 0 0 -48'
  181.           }
  182.           north:f =
  183.           {
  184.             v = '256 208 -96 128 208 -96 256 208 32'
  185.             tex = "tools/_caulk"
  186.           }
  187.           down:f =
  188.           {
  189.             v = '-256 208 -96 -128 208 -96 -256 176 -96'
  190.             tex = "tools/_caulk"
  191.           }
  192.           up:f =
  193.           {
  194.             v = '-256 192 96 -128 192 96 -256 224 96'
  195.             tex = "tools/_caulk"
  196.           }
  197.         }
  198.         South wall:p =
  199.         {
  200.           west:f =
  201.           {
  202.             v = '-256 -192 -96 -256 -224 -96 -256 -192 32'
  203.             tex = "tools/_caulk"
  204.           }
  205.           east:f =
  206.           {
  207.             v = '256 -208 -96 256 -176 -96 256 -208 32'
  208.             tex = "tools/_caulk"
  209.           }
  210.           south:f =
  211.           {
  212.             v = '-256 -208 -96 -128 -208 -96 -256 -208 32'
  213.             tex = "tools/_caulk"
  214.           }
  215.           north:f =
  216.           {
  217.             v = '256 -192 -96 128 -192 -96 256 -192 0'
  218.             tex = "jordan/wall_stucco02"
  219.             tv = '0 0 64 0 0 -48'
  220.           }
  221.           down:f =
  222.           {
  223.             v = '-256 -192 -96 -128 -192 -96 -256 -224 -96'
  224.             tex = "tools/_caulk"
  225.           }
  226.           up:f =
  227.           {
  228.             v = '-256 -208 96 -128 -208 96 -256 -176 96'
  229.             tex = "tools/_caulk"
  230.           }
  231.         }
  232.         Sky:p =
  233.         {
  234.           west:f =
  235.           {
  236.             v = '-256 0 272 -256 -128 272 -256 0 400'
  237.             tex = "skies/air3_up"
  238.           }
  239.           east:f =
  240.           {
  241.             v = '256 0 272 256 128 272 256 0 400'
  242.             tex = "skies/air3_up"
  243.           }
  244.           south:f =
  245.           {
  246.             v = '432 -192 272 560 -192 272 432 -192 400'
  247.             tex = "skies/air3_up"
  248.           }
  249.           north:f =
  250.           {
  251.             v = '432 192 272 304 192 272 432 192 400'
  252.             tex = "skies/air3_up"
  253.           }
  254.           down:f =
  255.           {
  256.             v = '432 0 96 560 0 96 432 -128 96'
  257.             tex = "skies/air3_up"
  258.           }
  259.           up:f =
  260.           {
  261.             v = '432 0 112 560 0 112 432 128 112'
  262.             tex = "skies/air3_up"
  263.           }
  264.         }
  265.         Floor:p =
  266.         {
  267.           west:f =
  268.           {
  269.             v = '-256 0 272 -256 -128 272 -256 0 400'
  270.             tex = "tools/_caulk"
  271.           }
  272.           east:f =
  273.           {
  274.             v = '256 0 272 256 128 272 256 0 400'
  275.             tex = "tools/_caulk"
  276.           }
  277.           south:f =
  278.           {
  279.             v = '432 -192 272 560 -192 272 432 -192 400'
  280.             tex = "tools/_caulk"
  281.           }
  282.           north:f =
  283.           {
  284.             v = '432 192 272 304 192 272 432 192 400'
  285.             tex = "tools/_caulk"
  286.           }
  287.           down:f =
  288.           {
  289.             v = '432 0 -112 560 0 -112 432 -128 -112'
  290.             tex = "tools/_caulk"
  291.           }
  292.           up:f =
  293.           {
  294.             v = '432 0 -96 560 0 -96 432 128 -96'
  295.             tex = "jordan/floor_bunker"
  296.             tv = '-192 -688 -192 -560 -96 -688'
  297.           }
  298.         }
  299.       }
  300.       info_player_deathmatch:e =
  301.       {
  302.         origin = "-144 0 -64"
  303.         angle = "360"
  304.       }
  305.       light:e =
  306.       {
  307.         origin = "0 0 0"
  308.         light = "300"
  309.         _color = "1 1 1"
  310.       }
  311.     }
  312.   }
  313.   t_originpoly:incl =
  314.   {
  315.     ORIGIN:p =
  316.     {
  317.       east:f =
  318.       {
  319.         v = '8 0 0 8 64 0 8 0 64'
  320.         tex = "system/origin"
  321.       }
  322.       west:f =
  323.       {
  324.         v = '-8 0 0 -8 -64 0 -8 0 64'
  325.         tex = "system/origin"
  326.       }
  327.       north:f =
  328.       {
  329.         v = '0 8 0 -64 8 0 0 8 64'
  330.         tex = "system/origin"
  331.       }
  332.       south:f =
  333.       {
  334.         v = '0 -8 0 64 -8 0 0 -8 64'
  335.         tex = "system/origin"
  336.       }
  337.       up:f =
  338.       {
  339.         v = '0 0 24 64 0 24 0 64 24'
  340.         tex = "system/origin"
  341.       }
  342.       down:f =
  343.       {
  344.         v = '0 0 -24 64 0 -24 0 -64 -24'
  345.         tex = "system/origin"
  346.       }
  347.     }
  348.     poly:p =
  349.     {
  350.       east:f =
  351.       {
  352.         v = '32 -32 -32 32 96 -32 32 -32 96'
  353.         tex = "[auto]"
  354.       }
  355.       west:f =
  356.       {
  357.         v = '-32 -32 -32 -32 -32 96 -32 96 -32'
  358.         tex = "[auto]"
  359.         m = "1"
  360.       }
  361.       north:f =
  362.       {
  363.         v = '-32 32 -32 -32 32 96 96 32 -32'
  364.         tex = "[auto]"
  365.         m = "1"
  366.       }
  367.       south:f =
  368.       {
  369.         v = '-32 -32 -32 96 -32 -32 -32 -32 96'
  370.         tex = "[auto]"
  371.       }
  372.       up:f =
  373.       {
  374.         v = '-32 -32 32 96 -32 32 -32 96 32'
  375.         tex = "[auto]"
  376.       }
  377.       down:f =
  378.       {
  379.         v = '-32 -32 -32 -32 96 -32 96 -32 -32'
  380.         tex = "[auto]"
  381.         m = "1"
  382.       }
  383.     }
  384.   }
  385.   Textures.qtx =
  386.   {
  387.     Toolbox = "Texture Browser..."
  388.     Root = "SoF2 Textures.qtxfolder"
  389.     SoF2 Textures.qtxfolder =
  390.     {
  391.       Raven Textures and Shaders.osfolder =
  392.       {
  393.         path = "base"
  394.       }
  395.     }
  396.   }
  397.   SoF2Entities.qtx =
  398.   {
  399.     ToolBox = "New map items..."
  400.     Root = "SoF2 Entities.qtxfolder"
  401.     SoF2 Entities.qtxfolder =
  402.     {
  403.       ;desc = "Created from entities.def"
  404.       func_* entities.qtxfolder =
  405.       {
  406.         func_bobbing:b =
  407.         {
  408.           angle = "360"
  409.           ;incl = "defpoly"
  410.         }
  411.         func_button:b =
  412.         {
  413.           angle = "360"
  414.           ;incl = "defpoly"
  415.         }
  416.         func_door:b =
  417.         {
  418.           angle = "360"
  419.           ;incl = "defpoly"
  420.         }
  421.         func_glass:b =
  422.         {
  423.           angle = "360"
  424.           ;incl = "defpoly"
  425.         }
  426.         func_group:b =
  427.         {
  428.           angle = "360"
  429.           ;incl = "defpoly"
  430.         }
  431.         func_pendulum:b =
  432.         {
  433.           angle = "360"
  434.           ;incl = "defpoly"
  435.         }
  436.         func_plat:b =
  437.         {
  438.           angle = "360"
  439.           ;incl = "defpoly"
  440.         }
  441.         func_rotating:b =
  442.         {
  443.           angle = "360"
  444.           ;incl = "defpoly"
  445.         }
  446.         func_static:b =
  447.         {
  448.           angle = "360"
  449.           ;incl = "defpoly"
  450.         }
  451.         func_timer:e =
  452.         {
  453.           angle = "360"
  454.           origin = "0 0 0"
  455.         }
  456.         func_train:b =
  457.         {
  458.           angle = "360"
  459.           ;incl = "defpoly"
  460.         }
  461.       }
  462.       fx_* entities.qtxfolder =
  463.       {
  464.         fx_play_effect:e =
  465.         {
  466.           angle = "360"
  467.           origin = "0 0 0"
  468.         }
  469.       }
  470.       gametype_* entities.qtxfolder =
  471.       {
  472.         gametype_item:e =
  473.         {
  474.           angle = "360"
  475.           origin = "0 0 0"
  476.         }
  477.         gametype_player:e =
  478.         {
  479.           angle = "360"
  480.           origin = "0 0 0"
  481.         }
  482.         gametype_trigger:b =
  483.         {
  484.           angle = "360"
  485.           ;incl = "defpoly"
  486.         }
  487.       }
  488.       info_* entities.qtxfolder =
  489.       {
  490.         info_notnull:e =
  491.         {
  492.           angle = "360"
  493.           origin = "0 0 0"
  494.         }
  495.         info_player_deathmatch:e =
  496.         {
  497.           angle = "360"
  498.           origin = "0 0 0"
  499.         }
  500.         info_player_intermission:e =
  501.         {
  502.           angle = "360"
  503.           origin = "0 0 0"
  504.         }
  505.       }
  506.       item_* entities.qtxfolder =
  507.       {
  508.         item_*****:e =
  509.         {
  510.           angle = "360"
  511.           origin = "0 0 0"
  512.         }
  513.       }
  514.       misc_* entities.qtxfolder =
  515.       {
  516.         misc_bsp:e =
  517.         {
  518.           angle = "360"
  519.           origin = "0 0 0"
  520.         }
  521.         misc_G2model:e =
  522.         {
  523.           angle = "360"
  524.           origin = "0 0 0"
  525.         }
  526.         misc_model:e =
  527.         {
  528.           angle = "360"
  529.           origin = "0 0 0"
  530.         }
  531.         misc_portal_camera:e =
  532.         {
  533.           angle = "360"
  534.           origin = "0 0 0"
  535.         }
  536.         misc_portal_surface:e =
  537.         {
  538.           angle = "360"
  539.           origin = "0 0 0"
  540.         }
  541.         misc_teleporter_dest:e =
  542.         {
  543.           angle = "360"
  544.           origin = "0 0 0"
  545.         }
  546.       }
  547.       model_* entities.qtxfolder =
  548.       {
  549.         model_static:e =
  550.         {
  551.           angle = "360"
  552.           origin = "0 0 0"
  553.         }
  554.       }
  555.       other entities.qtxfolder =
  556.       {
  557.         terrain:b =
  558.         {
  559.           angle = "360"
  560.           ;incl = "defpoly"
  561.         }
  562.         worldspawn:b =
  563.         {
  564.         }
  565.       }
  566.       path_* entities.qtxfolder =
  567.       {
  568.         path_corner:e =
  569.         {
  570.           angle = "360"
  571.           origin = "0 0 0"
  572.         }
  573.       }
  574.       pickup_* entities.qtxfolder =
  575.       {
  576.         pickup_ammo_12gauge:e =
  577.         {
  578.           angle = "360"
  579.           origin = "0 0 0"
  580.         }
  581.         pickup_ammo_40mm:e =
  582.         {
  583.           angle = "360"
  584.           origin = "0 0 0"
  585.         }
  586.         pickup_ammo_45:e =
  587.         {
  588.           angle = "360"
  589.           origin = "0 0 0"
  590.         }
  591.         pickup_ammo_556:e =
  592.         {
  593.           angle = "360"
  594.           origin = "0 0 0"
  595.         }
  596.         pickup_ammo_762:e =
  597.         {
  598.           angle = "360"
  599.           origin = "0 0 0"
  600.         }
  601.         pickup_ammo_9mm:e =
  602.         {
  603.           angle = "360"
  604.           origin = "0 0 0"
  605.         }
  606.         pickup_ammo_rpg7:e =
  607.         {
  608.           angle = "360"
  609.           origin = "0 0 0"
  610.         }
  611.         pickup_armor_big:e =
  612.         {
  613.           angle = "360"
  614.           origin = "0 0 0"
  615.         }
  616.         pickup_armor_medium:e =
  617.         {
  618.           angle = "360"
  619.           origin = "0 0 0"
  620.         }
  621.         pickup_armor_small:e =
  622.         {
  623.           angle = "360"
  624.           origin = "0 0 0"
  625.         }
  626.         pickup_backpack:e =
  627.         {
  628.           angle = "360"
  629.           origin = "0 0 0"
  630.         }
  631.         pickup_health_big:e =
  632.         {
  633.           angle = "360"
  634.           origin = "0 0 0"
  635.         }
  636.         pickup_health_small:e =
  637.         {
  638.           angle = "360"
  639.           origin = "0 0 0"
  640.         }
  641.         pickup_weapon_AK_74:e =
  642.         {
  643.           angle = "360"
  644.           origin = "0 0 0"
  645.         }
  646.         pickup_weapon_AN_M14:e =
  647.         {
  648.           angle = "360"
  649.           origin = "0 0 0"
  650.         }
  651.         pickup_weapon_F1:e =
  652.         {
  653.           angle = "360"
  654.           origin = "0 0 0"
  655.         }
  656.         pickup_weapon_L2A2:e =
  657.         {
  658.           angle = "360"
  659.           origin = "0 0 0"
  660.         }
  661.         pickup_weapon_M15:e =
  662.         {
  663.           angle = "360"
  664.           origin = "0 0 0"
  665.         }
  666.         pickup_weapon_M19:e =
  667.         {
  668.           angle = "360"
  669.           origin = "0 0 0"
  670.         }
  671.         pickup_weapon_M3A1:e =
  672.         {
  673.           angle = "360"
  674.           origin = "0 0 0"
  675.         }
  676.         pickup_weapon_M4:e =
  677.         {
  678.           angle = "360"
  679.           origin = "0 0 0"
  680.         }
  681.         pickup_weapon_M590:e =
  682.         {
  683.           angle = "360"
  684.           origin = "0 0 0"
  685.         }
  686.         pickup_weapon_M60:e =
  687.         {
  688.           angle = "360"
  689.           origin = "0 0 0"
  690.         }
  691.         pickup_weapon_M67:e =
  692.         {
  693.           angle = "360"
  694.           origin = "0 0 0"
  695.         }
  696.         pickup_weapon_M84:e =
  697.         {
  698.           angle = "360"
  699.           origin = "0 0 0"
  700.         }
  701.         pickup_weapon_MDN11:e =
  702.         {
  703.           angle = "360"
  704.           origin = "0 0 0"
  705.         }
  706.         pickup_weapon_microuzi:e =
  707.         {
  708.           angle = "360"
  709.           origin = "0 0 0"
  710.         }
  711.         pickup_weapon_MM_1:e =
  712.         {
  713.           angle = "360"
  714.           origin = "0 0 0"
  715.         }
  716.         pickup_weapon_MSG90A1:e =
  717.         {
  718.           angle = "360"
  719.           origin = "0 0 0"
  720.         }
  721.         pickup_weapon_RPG_7:e =
  722.         {
  723.           angle = "360"
  724.           origin = "0 0 0"
  725.         }
  726.         pickup_weapon_SMOHG92:e =
  727.         {
  728.           angle = "360"
  729.           origin = "0 0 0"
  730.         }
  731.         pickup_weapon_US_SOCOM:e =
  732.         {
  733.           angle = "360"
  734.           origin = "0 0 0"
  735.         }
  736.         pickup_weapon_USAS_12:e =
  737.         {
  738.           angle = "360"
  739.           origin = "0 0 0"
  740.         }
  741.       }
  742.       target_* entities.qtxfolder =
  743.       {
  744.         target_delay:e =
  745.         {
  746.           angle = "360"
  747.           origin = "0 0 0"
  748.         }
  749.         target_give:e =
  750.         {
  751.           angle = "360"
  752.           origin = "0 0 0"
  753.         }
  754.         target_kill:e =
  755.         {
  756.           angle = "360"
  757.           origin = "0 0 0"
  758.         }
  759.         target_laser:e =
  760.         {
  761.           angle = "360"
  762.           origin = "0 0 0"
  763.         }
  764.         target_location:e =
  765.         {
  766.           angle = "360"
  767.           origin = "0 0 0"
  768.         }
  769.         target_position:e =
  770.         {
  771.           angle = "360"
  772.           origin = "0 0 0"
  773.         }
  774.         target_print:e =
  775.         {
  776.           angle = "360"
  777.           origin = "0 0 0"
  778.         }
  779.         target_push:e =
  780.         {
  781.           angle = "360"
  782.           origin = "0 0 0"
  783.         }
  784.         target_relay:e =
  785.         {
  786.           angle = "360"
  787.           origin = "0 0 0"
  788.         }
  789.         target_score:e =
  790.         {
  791.           angle = "360"
  792.           origin = "0 0 0"
  793.         }
  794.         target_speaker:e =
  795.         {
  796.           angle = "360"
  797.           origin = "0 0 0"
  798.         }
  799.         target_teleporter:e =
  800.         {
  801.           angle = "360"
  802.           origin = "0 0 0"
  803.         }
  804.       }
  805.       trigger_* entities.qtxfolder =
  806.       {
  807.         trigger_always:e =
  808.         {
  809.           angle = "360"
  810.           origin = "0 0 0"
  811.         }
  812.         trigger_hurt:b =
  813.         {
  814.           angle = "360"
  815.           ;incl = "defpoly"
  816.         }
  817.         trigger_ladder:b =
  818.         {
  819.           angle = "360"
  820.           ;incl = "defpoly"
  821.         }
  822.         trigger_multiple:b =
  823.         {
  824.           angle = "360"
  825.           ;incl = "defpoly"
  826.         }
  827.         trigger_push:b =
  828.         {
  829.           angle = "360"
  830.           ;incl = "defpoly"
  831.         }
  832.         trigger_teleport:b =
  833.         {
  834.           angle = "360"
  835.           ;incl = "defpoly"
  836.         }
  837.       }
  838.     }
  839.   }
  840.   t_models_form:form =
  841.   {
  842.     model: =
  843.     {
  844.       typ = "C"
  845.       txt = "chunks"
  846.       items = "Aqualid"$0D"Bar"$0D"Basket_sq"$0D"Chunk_torso"$0D"Head"$0D"Canb"
  847.        "ase"$0D"Candle"$0D"Canlid"$0D"Cart_bev"$0D"Cart"$0D"Tray"$0D"Clipboard"
  848.        $0D"Copier"$0D"Cpu"$0D"Dish"$0D"Dishbase"$0D"Fabric_big"$0D"Fabric_med"$0D
  849.        "Fabric_med_purp"$0D"Fabric_med_wht"$0D"Fabric_small"$0D"Fabric_small_w"
  850.        "ht"$0D"Fern_ledge"$0D"Fish"$0D"Flag"$0D"Flag_blue"$0D"Flag_red"$0D"Gla"
  851.        "ss_big"$0D"Glass_med"$0D"Glass_small"$0D"Ice_big"$0D"Ice_med"$0D"Ice_s"
  852.        "mall"$0D"Katana"$0D"Keyboard_chunk1"$0D"Keyboard_chunk2"$0D"Keyboard_c"
  853.        "hunk_small"$0D"Lantern_long"$0D"Leaf"$0D"Lid"$0D"Metal_big"$0D"Metal_m"
  854.        "ed"$0D"Metal_small"$0D"Micro1"$0D"Micro2"$0D"Micro3"$0D"Micro4"$0D"Mic"
  855.        "ro5"$0D"Monitor_cart_wheel"$0D"Monitor_cart_chunk1"$0D"Monitor_chunk_l"
  856.        "rg"$0D"Monitor_chunk_med"$0D"Monitor_front"$0D"Paper"$0D"Paper_mag1"$0D
  857.        "Paper_mag2"$0D"Paper_mag3"$0D"Phone_chunk1"$0D"Phone_chunk2"$0D"Poolch"
  858.        "air"$0D"Rebreather"$0D"Rock_big"$0D"Rock_med"$0D"Rock_small"$0D"Rubber"
  859.        "_big"$0D"Rubber_med"$0D"Rubber_small"$0D"Sam_missle"$0D"Smalllid"$0D"S"
  860.        "patula"$0D"Spoon"$0D"Sunglass1"$0D"Sunglass2"$0D"Sunglass3"$0D"Com_equ"
  861.        "ip_popup"$0D"Truck_personnel"$0D"Truck_personnel_1"$0D"Truck_personnel"
  862.        "_2"$0D"Wheelchair"$0D"Tray"$0D"Truck_axle"$0D"Truck_back"$0D"Truck_cab"
  863.        $0D"Truck_fender"$0D"Truck_hood"$0D"Truck_wheel"$0D"Tv"$0D"Wood_big"$0D
  864.        "Wood_med"$0D"Wood_small"$0D"Wood_splinter"$0D"Wood_splinter3"$0D"Wood_"
  865.        "splinter4"$0D"Wood_splinter5"$0D"Wood_splinter6"
  866.       values = "/models/chunks/aqualid/aqualid.md3"$0D"/models/chunks/bar/bar."
  867.        "md3"$0D"/models/chunks/basket_sq/basket_sq.md3"$0D"/models/chunks/body"
  868.        "_parts/chunk_torso.md3"$0D"/models/chunks/body_parts/head.md3"$0D"/mod"
  869.        "els/chunks/canbase/canbase.md3"$0D"/models/chunks/candle/candle.md3"$0D
  870.        "/models/chunks/canlid/canlid.md3"$0D"/models/chunks/cart_bev/cart_bev."
  871.        "md3"$0D"/models/chunks/cart_food/cart.md3"$0D"/models/chunks/cart_food"
  872.        "/tray.md3"$0D"/models/chunks/clipboard/clipboard.md3"$0D"/models/chunk"
  873.        "s/copier_chunks/copier_chunk.md3"$0D"/models/chunks/cpu_chunk/cpu_chun"
  874.        "k.md3"$0D"/models/chunks/dish/dish.md3"$0D"/models/chunks/dishbase/dis"
  875.        "hbase.md3"$0D"/models/chunks/fabric/fabric_big.md3"$0D"/models/chunks/"
  876.        "fabric/fabric_med.md3"$0D"/models/chunks/fabric/fabric_med_purp.md3"$0D
  877.        "/models/chunks/fabric/fabric_med_wht.md3"$0D"/models/chunks/fabric/fab"
  878.        "ric_small.md3"$0D"/models/chunks/fabric/fabric_small_wht.md3"$0D"/mode"
  879.        "ls/chunks/fern/fern_ledge.md3"$0D"/models/chunks/fish/fish.md3"$0D"/mo"
  880.        "dels/chunks/flag/flag.md3"$0D"/models/chunks/flag_blue/flag_blue.md3"$0D
  881.        "/models/chunks/flag_red/flag_red.md3"$0D"/models/chunks/glass/glass_bi"
  882.        "g.md3"$0D"/models/chunks/glass/glass_med.md3"$0D"/models/chunks/glass/"
  883.        "glass_small.md3"$0D"/models/chunks/ice/ice_big.md3"$0D"/models/chunks/"
  884.        "ice/ice_med.md3"$0D"/models/chunks/ice/ice_small.md3"$0D"/models/chunk"
  885.        "s/katana/katana.md3"$0D"/models/chunks/keyboard_chunks/keyboard_chunk1"
  886.        ".md3"$0D"/models/chunks/keyboard_chunks/keyboard_chunk2.md3"$0D"/model"
  887.        "s/chunks/keyboard_chunks/keyboard_chunk_small.md3"$0D"/models/chunks/l"
  888.        "antern_long/lantern_long.md3"$0D"/models/chunks/leaf/leaf.md3"$0D"/mod"
  889.        "els/chunks/lid/lid.md3"$0D"/models/chunks/metal/metal_big.md3"$0D"/mod"
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  1432.        "odels/objects/Shop/misc/copy_machine.md3"$0D"/models/objects/Shop/misc"
  1433.        "/helipad_lights.md3"$0D"/models/objects/Shop/misc/helipad_lights_1.md3"
  1434.        $0D"/models/objects/Shop/misc/helipad_lights_2.md3"
  1435.     }
  1436.     model: =
  1437.     {
  1438.       typ = "C"
  1439.       txt = "pick_ups"
  1440.       items = "pick_ups/ammo_20_lrg.md3"$0D"pick_ups/ammo_20_smll.md3"$0D"pick"
  1441.        "_ups/ammo_40_lrg.md3"$0D"pick_ups/ammo_40_smll.md3"$0D"pick_ups/ammo_4"
  1442.        "5_lrg.md3"$0D"pick_ups/ammo_45_smll.md3"$0D"pick_ups/ammo_50_lrg.md3"$0D
  1443.        "pick_ups/ammo_50_smll.md3"$0D"pick_ups/ammo_556_lrg.md3"$0D"pick_ups/a"
  1444.        "mmo_556_smll.md3"$0D"pick_ups/ammo_762_lrg.md3"$0D"pick_ups/ammo_762_s"
  1445.        "mll.md3"$0D"pick_ups/ammo_9mm_lrg.md3"$0D"pick_ups/ammo_9mm_smll.md3"$0D
  1446.        "pick_ups/ammo_belt_lrg.md3"$0D"pick_ups/ammo_belt_smll.md3"$0D"pick_up"
  1447.        "s/ammo_mm1_lrg.md3"$0D"pick_ups/ammo_mm1_smll.md3"$0D"pick_ups/ammo_rp"
  1448.        "g7_lrg.md3"$0D"pick_ups/ammo_rpg7_smll.md3"$0D"pick_ups/ammo_shotgun_l"
  1449.        "rg.md3"$0D"pick_ups/ammo_shotgun_smll.md3"$0D"pick_ups/anm14_lrg.md3"$0D
  1450.        "pick_ups/anm14_smll.md3"$0D"pick_ups/armor_large.md3"$0D"pick_ups/armo"
  1451.        "r_medium.md3"$0D"pick_ups/armor_small.md3"$0D"pick_ups/briefcase_silve"
  1452.        "r.md3"$0D"pick_ups/f1_lrg.md3"$0D"pick_ups/f1_smll.md3"$0D"pick_ups/he"
  1453.        "alth_lrg.md3"$0D"pick_ups/health_smll.md3"$0D"pick_ups/l2a2_lrg.md3"$0D
  1454.        "pick_ups/l2a2_smll.md3"$0D"pick_ups/m15_lrg.md3"$0D"pick_ups/m15_smll."
  1455.        "md3"$0D"pick_ups/m67_lrg.md3"$0D"pick_ups/m67_smll.md3"$0D"pick_ups/m8"
  1456.        "4_lrg.md3"$0D"pick_ups/m84_smll.md3"$0D"pick_ups/mdn11_lrg.md3"$0D"pic"
  1457.        "k_ups/mdn11_smll.md3"$0D"pick_ups/mp_universal_pickup.md3"$0D"pick_ups"
  1458.        "/rmg_book.md3"$0D"pick_ups/rmg_briefcase.md3"$0D"pick_ups/rmg_discs.md"
  1459.        "3"$0D"pick_ups/rmg_documents.md3"$0D"pick_ups/rmg_tnt.md3"$0D"pick_ups"
  1460.        "/smohg92_lrg.md3"$0D"pick_ups/smohg92_smll.md3"
  1461.       values = "/models/pick_ups/ammo_20_lrg.md3"$0D"/models/pick_ups/ammo_20_"
  1462.        "smll.md3"$0D"/models/pick_ups/ammo_40_lrg.md3"$0D"/models/pick_ups/amm"
  1463.        "o_40_smll.md3"$0D"/models/pick_ups/ammo_45_lrg.md3"$0D"/models/pick_up"
  1464.        "s/ammo_45_smll.md3"$0D"/models/pick_ups/ammo_50_lrg.md3"$0D"/models/pi"
  1465.        "ck_ups/ammo_50_smll.md3"$0D"/models/pick_ups/ammo_556_lrg.md3"$0D"/mod"
  1466.        "els/pick_ups/ammo_556_smll.md3"$0D"/models/pick_ups/ammo_762_lrg.md3"$0D
  1467.        "/models/pick_ups/ammo_762_smll.md3"$0D"/models/pick_ups/ammo_9mm_lrg.m"
  1468.        "d3"$0D"/models/pick_ups/ammo_9mm_smll.md3"$0D"/models/pick_ups/ammo_be"
  1469.        "lt_lrg.md3"$0D"/models/pick_ups/ammo_belt_smll.md3"$0D"/models/pick_up"
  1470.        "s/ammo_mm1_lrg.md3"$0D"/models/pick_ups/ammo_mm1_smll.md3"$0D"/models/"
  1471.        "pick_ups/ammo_rpg7_lrg.md3"$0D"/models/pick_ups/ammo_rpg7_smll.md3"$0D
  1472.        "/models/pick_ups/ammo_shotgun_lrg.md3"$0D"/models/pick_ups/ammo_shotgu"
  1473.        "n_smll.md3"$0D"/models/pick_ups/anm14_lrg.md3"$0D"/models/pick_ups/anm"
  1474.        "14_smll.md3"$0D"/models/pick_ups/armor_large.md3"$0D"/models/pick_ups/"
  1475.        "armor_medium.md3"$0D"/models/pick_ups/armor_small.md3"$0D"/models/pick"
  1476.        "_ups/briefcase_silver.md3"$0D"/models/pick_ups/f1_lrg.md3"$0D"/models/"
  1477.        "pick_ups/f1_smll.md3"$0D"/models/pick_ups/health_lrg.md3"$0D"/models/p"
  1478.        "ick_ups/health_smll.md3"$0D"/models/pick_ups/l2a2_lrg.md3"$0D"/models/"
  1479.        "pick_ups/l2a2_smll.md3"$0D"/models/pick_ups/m15_lrg.md3"$0D"/models/pi"
  1480.        "ck_ups/m15_smll.md3"$0D"/models/pick_ups/m67_lrg.md3"$0D"/models/pick_"
  1481.        "ups/m67_smll.md3"$0D"/models/pick_ups/m84_lrg.md3"$0D"/models/pick_ups"
  1482.        "/m84_smll.md3"$0D"/models/pick_ups/mdn11_lrg.md3"$0D"/models/pick_ups/"
  1483.        "mdn11_smll.md3"$0D"/models/pick_ups/mp_universal_pickup.md3"$0D"/model"
  1484.        "s/pick_ups/rmg_book.md3"$0D"/models/pick_ups/rmg_briefcase.md3"$0D"/mo"
  1485.        "dels/pick_ups/rmg_discs.md3"$0D"/models/pick_ups/rmg_documents.md3"$0D
  1486.        "/models/pick_ups/rmg_tnt.md3"$0D"/models/pick_ups/smohg92_lrg.md3"$0D"/"
  1487.        "models/pick_ups/smohg92_smll.md3"
  1488.     }
  1489.     model: =
  1490.     {
  1491.       typ = "C"
  1492.       txt = "players"
  1493.       items = "players/sarge/head.md3"$0D"players/sarge/head_1.md3"$0D"players"
  1494.        "/sarge/head_2.md3"$0D"players/sarge/lower.md3"$0D"players/sarge/lower_"
  1495.        "1.md3"$0D"players/sarge/lower_2.md3"$0D"players/sarge/upper.md3"$0D"pl"
  1496.        "ayers/sarge/upper_1.md3"$0D"players/sarge/upper_2.md3"
  1497.       values = "/models/players/sarge/head.md3"$0D"/models/players/sarge/head_"
  1498.        "1.md3"$0D"/models/players/sarge/head_2.md3"$0D"/models/players/sarge/l"
  1499.        "ower.md3"$0D"/models/players/sarge/lower_1.md3"$0D"/models/players/sar"
  1500.        "ge/lower_2.md3"$0D"/models/players/sarge/upper.md3"$0D"/models/players"
  1501.        "/sarge/upper_1.md3"$0D"/models/players/sarge/upper_2.md3"
  1502.     }
  1503.     model: =
  1504.     {
  1505.       typ = "C"
  1506.       txt = "weapons"
  1507.       items = "weapons/ak74/ak74_muzzle_model.md3"$0D"weapons/grenade_handle.m"
  1508.        "d3"$0D"weapons/shells/shell_40mm.md3"$0D"weapons/shells/shell_40mm_emp"
  1509.        "ty.md3"$0D"weapons/shells/shell_brass.md3"$0D"weapons/shells/shell_bra"
  1510.        "ss_hires.md3"$0D"weapons/shells/shell_brass_large.md3"$0D"weapons/shel"
  1511.        "ls/shell_brass_large_hires.md3"$0D"weapons/shells/shell_brass_small.md"
  1512.        "3"$0D"weapons/shells/shell_brass_small_hires.md3"$0D"weapons/shells/sh"
  1513.        "ell_shotgun.md3"$0D"weapons/shells/shell_shotgun_hires.md3"
  1514.       values = "/models/weapons/ak74/ak74_muzzle_model.md3"$0D"/models/weapons"
  1515.        "/grenade_handle.md3"$0D"/models/weapons/shells/shell_40mm.md3"$0D"/mod"
  1516.        "els/weapons/shells/shell_40mm_empty.md3"$0D"/models/weapons/shells/she"
  1517.        "ll_brass.md3"$0D"/models/weapons/shells/shell_brass_hires.md3"$0D"/mod"
  1518.        "els/weapons/shells/shell_brass_large.md3"$0D"/models/weapons/shells/sh"
  1519.        "ell_brass_large_hires.md3"$0D"/models/weapons/shells/shell_brass_small"
  1520.        ".md3"$0D"/models/weapons/shells/shell_brass_small_hires.md3"$0D"/model"
  1521.        "s/weapons/shells/shell_shotgun.md3"$0D"/models/weapons/shells/shell_sh"
  1522.        "otgun_hires.md3"
  1523.     }
  1524.   }
  1525.   t_chunks_form:form =
  1526.   {
  1527.     model: =
  1528.     {
  1529.       typ = "C"
  1530.       txt = "chunks"
  1531.       items = "Aqualid"$0D"Bar"$0D"Basket_sq"$0D"Chunk_torso"$0D"Head"$0D"Canb"
  1532.        "ase"$0D"Candle"$0D"Canlid"$0D"Cart_bev"$0D"Cart"$0D"Tray"$0D"Clipboard"
  1533.        $0D"Copier"$0D"Cpu"$0D"Dish"$0D"Dishbase"$0D"Fabric_big"$0D"Fabric_med"$0D
  1534.        "Fabric_med_purp"$0D"Fabric_med_wht"$0D"Fabric_small"$0D"Fabric_small_w"
  1535.        "ht"$0D"Fern_ledge"$0D"Fish"$0D"Flag"$0D"Flag_blue"$0D"Flag_red"$0D"Gla"
  1536.        "ss_big"$0D"Glass_med"$0D"Glass_small"$0D"Ice_big"$0D"Ice_med"$0D"Ice_s"
  1537.        "mall"$0D"Katana"$0D"Keyboard_chunk1"$0D"Keyboard_chunk2"$0D"Keyboard_c"
  1538.        "hunk_small"$0D"Lantern_long"$0D"Leaf"$0D"Lid"$0D"Metal_big"$0D"Metal_m"
  1539.        "ed"$0D"Metal_small"$0D"Micro1"$0D"Micro2"$0D"Micro3"$0D"Micro4"$0D"Mic"
  1540.        "ro5"$0D"Monitor_cart_wheel"$0D"Monitor_cart_chunk1"$0D"Monitor_chunk_l"
  1541.        "rg"$0D"Monitor_chunk_med"$0D"Monitor_front"$0D"Paper"$0D"Paper_mag1"$0D
  1542.        "Paper_mag2"$0D"Paper_mag3"$0D"Phone_chunk1"$0D"Phone_chunk2"$0D"Poolch"
  1543.        "air"$0D"Rebreather"$0D"Rock_big"$0D"Rock_med"$0D"Rock_small"$0D"Rubber"
  1544.        "_big"$0D"Rubber_med"$0D"Rubber_small"$0D"Sam_missle"$0D"Smalllid"$0D"S"
  1545.        "patula"$0D"Spoon"$0D"Sunglass1"$0D"Sunglass2"$0D"Sunglass3"$0D"Com_equ"
  1546.        "ip_popup"$0D"Truck_personnel"$0D"Truck_personnel_1"$0D"Truck_personnel"
  1547.        "_2"$0D"Wheelchair"$0D"Tray"$0D"Truck_axle"$0D"Truck_back"$0D"Truck_cab"
  1548.        $0D"Truck_fender"$0D"Truck_hood"$0D"Truck_wheel"$0D"Tv"$0D"Wood_big"$0D
  1549.        "Wood_med"$0D"Wood_small"$0D"Wood_splinter"$0D"Wood_splinter3"$0D"Wood_"
  1550.        "splinter4"$0D"Wood_splinter5"$0D"Wood_splinter6"
  1551.       values = "/models/chunks/aqualid/aqualid.md3"$0D"/models/chunks/bar/bar."
  1552.        "md3"$0D"/models/chunks/basket_sq/basket_sq.md3"$0D"/models/chunks/body"
  1553.        "_parts/chunk_torso.md3"$0D"/models/chunks/body_parts/head.md3"$0D"/mod"
  1554.        "els/chunks/canbase/canbase.md3"$0D"/models/chunks/candle/candle.md3"$0D
  1555.        "/models/chunks/canlid/canlid.md3"$0D"/models/chunks/cart_bev/cart_bev."
  1556.        "md3"$0D"/models/chunks/cart_food/cart.md3"$0D"/models/chunks/cart_food"
  1557.        "/tray.md3"$0D"/models/chunks/clipboard/clipboard.md3"$0D"/models/chunk"
  1558.        "s/copier_chunks/copier_chunk.md3"$0D"/models/chunks/cpu_chunk/cpu_chun"
  1559.        "k.md3"$0D"/models/chunks/dish/dish.md3"$0D"/models/chunks/dishbase/dis"
  1560.        "hbase.md3"$0D"/models/chunks/fabric/fabric_big.md3"$0D"/models/chunks/"
  1561.        "fabric/fabric_med.md3"$0D"/models/chunks/fabric/fabric_med_purp.md3"$0D
  1562.        "/models/chunks/fabric/fabric_med_wht.md3"$0D"/models/chunks/fabric/fab"
  1563.        "ric_small.md3"$0D"/models/chunks/fabric/fabric_small_wht.md3"$0D"/mode"
  1564.        "ls/chunks/fern/fern_ledge.md3"$0D"/models/chunks/fish/fish.md3"$0D"/mo"
  1565.        "dels/chunks/flag/flag.md3"$0D"/models/chunks/flag_blue/flag_blue.md3"$0D
  1566.        "/models/chunks/flag_red/flag_red.md3"$0D"/models/chunks/glass/glass_bi"
  1567.        "g.md3"$0D"/models/chunks/glass/glass_med.md3"$0D"/models/chunks/glass/"
  1568.        "glass_small.md3"$0D"/models/chunks/ice/ice_big.md3"$0D"/models/chunks/"
  1569.        "ice/ice_med.md3"$0D"/models/chunks/ice/ice_small.md3"$0D"/models/chunk"
  1570.        "s/katana/katana.md3"$0D"/models/chunks/keyboard_chunks/keyboard_chunk1"
  1571.        ".md3"$0D"/models/chunks/keyboard_chunks/keyboard_chunk2.md3"$0D"/model"
  1572.        "s/chunks/keyboard_chunks/keyboard_chunk_small.md3"$0D"/models/chunks/l"
  1573.        "antern_long/lantern_long.md3"$0D"/models/chunks/leaf/leaf.md3"$0D"/mod"
  1574.        "els/chunks/lid/lid.md3"$0D"/models/chunks/metal/metal_big.md3"$0D"/mod"
  1575.        "els/chunks/metal/metal_med.md3"$0D"/models/chunks/metal/metal_small.md"
  1576.        "3"$0D"/models/chunks/micro1/micro1.md3"$0D"/models/chunks/micro2/micro"
  1577.        "2.md3"$0D"/models/chunks/micro3/micro3.md3"$0D"/models/chunks/micro4/m"
  1578.        "icro4.md3"$0D"/models/chunks/micro5/micro5.md3"$0D"/models/chunks/moni"
  1579.        "tor_cart_chunks/cart_wheel.md3"$0D"/models/chunks/monitor_cart_chunks/"
  1580.        "monitor_cart_chunk1.md3"$0D"/models/chunks/monitor_chunks/monitor_chun"
  1581.        "k_lrg.md3"$0D"/models/chunks/monitor_chunks/monitor_chunk_med.md3"$0D"/"
  1582.        "models/chunks/monitor_front/monitor_front.md3"$0D"/models/chunks/paper"
  1583.        "/paper.md3"$0D"/models/chunks/paper/paper_mag1.md3"$0D"/models/chunks/"
  1584.        "paper/paper_mag2.md3"$0D"/models/chunks/paper/paper_mag3.md3"$0D"/mode"
  1585.        "ls/chunks/phone_chunks/phone_chunk1.md3"$0D"/models/chunks/phone_chunk"
  1586.        "s/phone_chunk2.md3"$0D"/models/chunks/poolchair/poolchair.md3"$0D"/mod"
  1587.        "els/chunks/rebreather/rebreather.md3"$0D"/models/chunks/rock/rock_big."
  1588.        "md3"$0D"/models/chunks/rock/rock_med.md3"$0D"/models/chunks/rock/rock_"
  1589.        "small.md3"$0D"/models/chunks/rubber/rubber_big.md3"$0D"/models/chunks/"
  1590.        "rubber/rubber_med.md3"$0D"/models/chunks/rubber/rubber_small.md3"$0D"/"
  1591.        "models/chunks/sam_missle/sam_missle.md3"$0D"/models/chunks/smalllid/sm"
  1592.        "alllid.md3"$0D"/models/chunks/spatula/spatula.md3"$0D"/models/chunks/s"
  1593.        "poon/spoon.md3"$0D"/models/chunks/sunglasses/sunglass1.md3"$0D"/models"
  1594.        "/chunks/sunglasses/sunglass2.md3"$0D"/models/chunks/sunglasses/sunglas"
  1595.        "s3.md3"$0D"/models/chunks/temp/com_equip_popup.md3"$0D"/models/chunks/"
  1596.        "temp/truck_personnel.md3"$0D"/models/chunks/temp/truck_personnel_1.md3"
  1597.        $0D"/models/chunks/temp/truck_personnel_2.md3"$0D"/models/chunks/temp/w"
  1598.        "heelchair.md3"$0D"/models/chunks/tray/tray.md3"$0D"/models/chunks/truc"
  1599.        "k_chunks/truck_axle_chunk.md3"$0D"/models/chunks/truck_chunks/truck_ba"
  1600.        "ck_chunk.md3"$0D"/models/chunks/truck_chunks/truck_cab_chunk.md3"$0D"/"
  1601.        "models/chunks/truck_chunks/truck_fender_chunk.md3"$0D"/models/chunks/t"
  1602.        "ruck_chunks/truck_hood_chunk.md3"$0D"/models/chunks/truck_chunks/truck"
  1603.        "_wheel_chunk.md3"$0D"/models/chunks/tv/tv.md3"$0D"/models/chunks/wood/"
  1604.        "wood_big.md3"$0D"/models/chunks/wood/wood_med.md3"$0D"/models/chunks/w"
  1605.        "ood/wood_small.md3"$0D"/models/chunks/wood/wood_splinter.md3"$0D"/mode"
  1606.        "ls/chunks/wood/wood_splinter3.md3"$0D"/models/chunks/wood/wood_splinte"
  1607.        "r4.md3"$0D"/models/chunks/wood/wood_splinter5.md3"$0D"/models/chunks/w"
  1608.        "ood/wood_splinter6.md3"
  1609.     }
  1610.   }
  1611.   t_pickups_form:form =
  1612.   {
  1613.     model: =
  1614.     {
  1615.       typ = "C"
  1616.       txt = "pick_ups"
  1617.       items = "Ammo_20_lrg"$0D"Ammo_20_smll"$0D"Ammo_40_lrg"$0D"Ammo_40_smll"$0D
  1618.        "Ammo_45_lrg"$0D"Ammo_45_smll"$0D"Ammo_50_lrg"$0D"Ammo_50_smll"$0D"Ammo"
  1619.        "_556_lrg"$0D"Ammo_556_smll"$0D"Ammo_762_lrg"$0D"Ammo_762_smll"$0D"Ammo"
  1620.        "_9mm_lrg"$0D"Ammo_9mm_smll"$0D"Ammo_belt_lrg"$0D"Ammo_belt_smll"$0D"Am"
  1621.        "mo_mm1_lrg"$0D"Ammo_mm1_smll"$0D"Ammo_rpg7_lrg"$0D"Ammo_rpg7_smll"$0D"A"
  1622.        "mmo_shotgun_lrg"$0D"Ammo_shotgun_smll"$0D"Anm14_lrg"$0D"Anm14_smll"$0D
  1623.        "Armor_large"$0D"Armor_medium"$0D"Armor_small"$0D"Briefcase_silver"$0D"F"
  1624.        "1_lrg"$0D"F1_smll"$0D"Health_lrg"$0D"Health_smll"$0D"L2a2_lrg"$0D"L2a2"
  1625.        "_smll"$0D"M15_lrg"$0D"M15_smll"$0D"M67_lrg"$0D"M67_smll"$0D"M84_lrg"$0D
  1626.        "M84_smll"$0D"Mdn11_lrg"$0D"Mdn11_smll"$0D"Mp_universal_pickup"$0D"Rmg_"
  1627.        "book"$0D"Rmg_briefcase"$0D"Rmg_discs"$0D"Rmg_documents"$0D"Rmg_tnt"$0D
  1628.        "Smohg92_lrg"$0D"Smohg92_smll"
  1629.       values = "/models/pick_ups/ammo_20_lrg.md3"$0D"/models/pick_ups/ammo_20_"
  1630.        "smll.md3"$0D"/models/pick_ups/ammo_40_lrg.md3"$0D"/models/pick_ups/amm"
  1631.        "o_40_smll.md3"$0D"/models/pick_ups/ammo_45_lrg.md3"$0D"/models/pick_up"
  1632.        "s/ammo_45_smll.md3"$0D"/models/pick_ups/ammo_50_lrg.md3"$0D"/models/pi"
  1633.        "ck_ups/ammo_50_smll.md3"$0D"/models/pick_ups/ammo_556_lrg.md3"$0D"/mod"
  1634.        "els/pick_ups/ammo_556_smll.md3"$0D"/models/pick_ups/ammo_762_lrg.md3"$0D
  1635.        "/models/pick_ups/ammo_762_smll.md3"$0D"/models/pick_ups/ammo_9mm_lrg.m"
  1636.        "d3"$0D"/models/pick_ups/ammo_9mm_smll.md3"$0D"/models/pick_ups/ammo_be"
  1637.        "lt_lrg.md3"$0D"/models/pick_ups/ammo_belt_smll.md3"$0D"/models/pick_up"
  1638.        "s/ammo_mm1_lrg.md3"$0D"/models/pick_ups/ammo_mm1_smll.md3"$0D"/models/"
  1639.        "pick_ups/ammo_rpg7_lrg.md3"$0D"/models/pick_ups/ammo_rpg7_smll.md3"$0D
  1640.        "/models/pick_ups/ammo_shotgun_lrg.md3"$0D"/models/pick_ups/ammo_shotgu"
  1641.        "n_smll.md3"$0D"/models/pick_ups/anm14_lrg.md3"$0D"/models/pick_ups/anm"
  1642.        "14_smll.md3"$0D"/models/pick_ups/armor_large.md3"$0D"/models/pick_ups/"
  1643.        "armor_medium.md3"$0D"/models/pick_ups/armor_small.md3"$0D"/models/pick"
  1644.        "_ups/briefcase_silver.md3"$0D"/models/pick_ups/f1_lrg.md3"$0D"/models/"
  1645.        "pick_ups/f1_smll.md3"$0D"/models/pick_ups/health_lrg.md3"$0D"/models/p"
  1646.        "ick_ups/health_smll.md3"$0D"/models/pick_ups/l2a2_lrg.md3"$0D"/models/"
  1647.        "pick_ups/l2a2_smll.md3"$0D"/models/pick_ups/m15_lrg.md3"$0D"/models/pi"
  1648.        "ck_ups/m15_smll.md3"$0D"/models/pick_ups/m67_lrg.md3"$0D"/models/pick_"
  1649.        "ups/m67_smll.md3"$0D"/models/pick_ups/m84_lrg.md3"$0D"/models/pick_ups"
  1650.        "/m84_smll.md3"$0D"/models/pick_ups/mdn11_lrg.md3"$0D"/models/pick_ups/"
  1651.        "mdn11_smll.md3"$0D"/models/pick_ups/mp_universal_pickup.md3"$0D"/model"
  1652.        "s/pick_ups/rmg_book.md3"$0D"/models/pick_ups/rmg_briefcase.md3"$0D"/mo"
  1653.        "dels/pick_ups/rmg_discs.md3"$0D"/models/pick_ups/rmg_documents.md3"$0D
  1654.        "/models/pick_ups/rmg_tnt.md3"$0D"/models/pick_ups/smohg92_lrg.md3"$0D"/"
  1655.        "models/pick_ups/smohg92_smll.md3"
  1656.     }
  1657.   }
  1658.   t_objectsairport_form:form =
  1659.   {
  1660.     model: =
  1661.     {
  1662.       typ = "C"
  1663.       Txt = "Airport"
  1664.       items = "Box_cart"$0D"Box_cart_buggy"$0D"Box_cart_open"$0D"Gift_stand"$0D
  1665.        "Giftstore_candy"$0D"Luggage_cart"$0D"Magazine_stand"$0D"Parachute"$0D"P"
  1666.        "arachute_1"$0D"Parachute_2"$0D"phone"$0D"Postcard_stand"$0D"Steps"$0D"S"
  1667.        "unglass_stand"$0D"Sunglasses"$0D"Wand_detector"
  1668.       values = "/models/objects/Airport/box_cart.md3"$0D"/models/objects/Airpo"
  1669.        "rt/box_cart_buggy.md3"$0D"/models/objects/Airport/box_cart_open.md3"$0D
  1670.        "/models/objects/Airport/gift_stand.md3"$0D"/models/objects/Airport/gif"
  1671.        "tstore_candy.md3"$0D"/models/objects/Airport/luggage_cart.md3"$0D"/mod"
  1672.        "els/objects/Airport/magazine_stand.md3"$0D"/models/objects/Airport/par"
  1673.        "achute.md3"$0D"/models/objects/Airport/parachute_1.md3"$0D"/models/obj"
  1674.        "ects/Airport/parachute_2.md3"$0D"/models/objects/Airport/phone.md3"$0D
  1675.        "/models/objects/Airport/postcard_stand.md3"$0D"/models/objects/Airport"
  1676.        "/steps.md3"$0D"/models/objects/Airport/sunglass_stand.md3"$0D"/models/"
  1677.        "objects/Airport/sunglasses.md3"$0D"/models/objects/Airport/wand_detect"
  1678.        "or.md3"
  1679.     }
  1680.   }
  1681.   t_objectsarmory_form:form =
  1682.   {
  1683.     model: =
  1684.     {
  1685.       typ = "C"
  1686.       Txt = "Armory"
  1687.       items = "Airtank"$0D"Airtank_1"$0D"Airtank_2"$0D"Ak74_armory"$0D"Ak74_nb"
  1688.        $0D"Dummy"$0D"Flippers"$0D"Knife_armory"$0D"M4_armory"$0D"M60_armory"$0D
  1689.        "Mask"$0D"Rebreather"$0D"Rebreather_1"$0D"Rebreather_2"$0D"Rope"$0D"Rop"
  1690.        "e_1"$0D"Rope_2"$0D"Virus"
  1691.       values = "/models/objects/Armory/airtank.md3"$0D"/models/objects/Armory/"
  1692.        "airtank_1.md3"$0D"/models/objects/Armory/airtank_2.md3"$0D"/models/obj"
  1693.        "ects/Armory/ak74_armory.md3"$0D"/models/objects/Armory/ak74_nb.md3"$0D
  1694.        "/models/objects/Armory/dummy.md3"$0D"/models/objects/Armory/flippers.m"
  1695.        "d3"$0D"/models/objects/Armory/knife_armory.md3"$0D"/models/objects/Arm"
  1696.        "ory/m4_armory.md3"$0D"/models/objects/Armory/m60_armory.md3"$0D"/model"
  1697.        "s/objects/Armory/mask.md3"$0D"/models/objects/Armory/rebreather.md3"$0D
  1698.        "/models/objects/Armory/rebreather_1.md3"$0D"/models/objects/Armory/reb"
  1699.        "reather_2.md3"$0D"/models/objects/Armory/rope.md3"$0D"/models/objects/"
  1700.        "Armory/rope_1.md3"$0D"/models/objects/Armory/rope_2.md3"$0D"/models/ob"
  1701.        "jects/Armory/virus.md3"
  1702.     }
  1703.   }
  1704.   t_objectscolumbia_form:form =
  1705.   {
  1706.     model: =
  1707.     {
  1708.       typ = "C"
  1709.       Txt = "Columbia"
  1710.       items = "chair_col"$0D"chair_col_1"$0D"chair_col_2"$0D"table_col"$0D"tab"
  1711.        "le_col_1"$0D"fern_ledge"$0D"fern_lrg01"$0D"fern_lrg01_1"$0D"fern_lrg01"
  1712.        "_2"$0D"fern_sm01"$0D"grass"$0D"grass2"$0D"grass2sm"$0D"grass_clump"$0D
  1713.        "grass_clumpsm"$0D"grass_tall"$0D"plant_4leafs"$0D"plant_lrg01"$0D"plan"
  1714.        "t_lrg01_1"$0D"plant_lrg01_2"$0D"plant_stalk"$0D"rock01"$0D"rock02"$0D"t"
  1715.        "ree02"$0D"tree02_1"$0D"tree02_2"$0D"tree02_rmg"$0D"tree02_rmg_1"$0D"tr"
  1716.        "ee02_rmg_2"$0D"tree06"$0D"tree06_1"$0D"tree06_2"$0D"tree06_rmg"$0D"tre"
  1717.        "e06_rmg_1"$0D"tree06_rmg_2"$0D"tree08"$0D"tree08_1"$0D"tree08_2"$0D"tr"
  1718.        "ee08_3"$0D"tree08rmg"$0D"tree08rmg_1"$0D"tree08rmg_2"$0D"tree08rmg_3"$0D
  1719.        "tree09"$0D"tree09_1"$0D"tree09_2"$0D"tree09_3"$0D"tree09rmg"$0D"tree09"
  1720.        "rmg_1"$0D"tree09rmg_2"$0D"tree09rmg_3"$0D"tree_sidehill"$0D"tree_sideh"
  1721.        "ill_1"$0D"tree_sidehill_2"$0D"treetest"$0D"hanging_light"$0D"hanging_l"
  1722.        "ight_1"$0D"hanging_light_2"$0D"basket"$0D"basket_1"$0D"basket_2"$0D"ba"
  1723.        "sket_cloth"$0D"basket_cloth_1"$0D"basket_cloth_2"$0D"basket_food"$0D"b"
  1724.        "asket_food_1"$0D"basket_food_2"$0D"boxfruit"$0D"boxfruit_1"$0D"boxfrui"
  1725.        "t_2"$0D"boxfruit_empty"$0D"boxfruit_empty_1"$0D"boxfruit_empty_2"$0D"c"
  1726.        "hair"$0D"chair_1"$0D"chair_2"$0D"pots1"$0D"pots1_1"$0D"pots1_2"$0D"pot"
  1727.        "s2"$0D"pots2_1"$0D"pots2_2"$0D"pots3"$0D"pots3_1"$0D"pots3_2"$0D"sawho"
  1728.        "rse"$0D"sawhorse_1"$0D"sawhorse_2"$0D"claymore"$0D"com_equip_phone"$0D
  1729.        "com_equip_popup"$0D"com_equip_sdish"$0D"flowerbox1"$0D"flowerbox1_empt"
  1730.        "y"$0D"flowerbox2"$0D"flowerbox2_empty"$0D"flowerbox3"$0D"flowerbox3_em"
  1731.        "pty"$0D"flowerpot_big"$0D"flowerpot_big2"$0D"flowerpot_big2_1"$0D"flow"
  1732.        "erpot_big2_2"$0D"flowerpot_big_1"$0D"flowerpot_big_2"$0D"flowerpot_med"
  1733.        $0D"flowerpot_med_1"$0D"flowerpot_med_2"$0D"flowerpot_small"$0D"flowerp"
  1734.        "ot_small_1"$0D"flowerpot_small_2"$0D"statue"$0D"tire"$0D"tire_1"$0D"ti"
  1735.        "re_2"$0D"jeep"$0D"jeep_bombed"$0D"jeep_dm"$0D"truck_black_temp"$0D"tru"
  1736.        "ck_black_temp_1"$0D"truck_black_temp_2"$0D"truck_flatbed"$0D"truck_per"
  1737.        "sonnel"$0D"truck_personnel_1"$0D"truck_personnel_2"
  1738.       values = "/models/objects/Colombia/furniture/chair_col.md3"$0D"/models/o"
  1739.        "bjects/Colombia/furniture/chair_col_1.md3"$0D"/models/objects/Colombia"
  1740.        "/furniture/chair_col_2.md3"$0D"/models/objects/Colombia/furniture/tabl"
  1741.        "e_col.md3"$0D"/models/objects/Colombia/furniture/table_col_1.md3"$0D"/"
  1742.        "models/objects/Colombia/jungle/fern_ledge.md3"$0D"/models/objects/Colo"
  1743.        "mbia/jungle/fern_lrg01.md3"$0D"/models/objects/Colombia/jungle/fern_lr"
  1744.        "g01_1.md3"$0D"/models/objects/Colombia/jungle/fern_lrg01_2.md3"$0D"/mo"
  1745.        "dels/objects/Colombia/jungle/fern_sm01.md3"$0D"/models/objects/Colombi"
  1746.        "a/jungle/grass.md3"$0D"/models/objects/Colombia/jungle/grass2.md3"$0D"/"
  1747.        "models/objects/Colombia/jungle/grass2sm.md3"$0D"/models/objects/Colomb"
  1748.        "ia/jungle/grass_clump.md3"$0D"/models/objects/Colombia/jungle/grass_cl"
  1749.        "umpsm.md3"$0D"/models/objects/Colombia/jungle/grass_tall.md3"$0D"/mode"
  1750.        "ls/objects/Colombia/jungle/plant_4leafs.md3"$0D"/models/objects/Colomb"
  1751.        "ia/jungle/plant_lrg01.md3"$0D"/models/objects/Colombia/jungle/plant_lr"
  1752.        "g01_1.md3"$0D"/models/objects/Colombia/jungle/plant_lrg01_2.md3"$0D"/m"
  1753.        "odels/objects/Colombia/jungle/plant_stalk.md3"$0D"/models/objects/Colo"
  1754.        "mbia/jungle/rock01.md3"$0D"/models/objects/Colombia/jungle/rock02.md3"$0D
  1755.        "/models/objects/Colombia/jungle/tree02.md3"$0D"/models/objects/Colombi"
  1756.        "a/jungle/tree02_1.md3"$0D"/models/objects/Colombia/jungle/tree02_2.md3"
  1757.        $0D"/models/objects/Colombia/jungle/tree02_rmg.md3"$0D"/models/objects/"
  1758.        "Colombia/jungle/tree02_rmg_1.md3"$0D"/models/objects/Colombia/jungle/t"
  1759.        "ree02_rmg_2.md3"$0D"/models/objects/Colombia/jungle/tree06.md3"$0D"/mo"
  1760.        "dels/objects/Colombia/jungle/tree06_1.md3"$0D"/models/objects/Colombia"
  1761.        "/jungle/tree06_2.md3"$0D"/models/objects/Colombia/jungle/tree06_rmg.md"
  1762.        "3"$0D"/models/objects/Colombia/jungle/tree06_rmg_1.md3"$0D"/models/obj"
  1763.        "ects/Colombia/jungle/tree06_rmg_2.md3"$0D"/models/objects/Colombia/jun"
  1764.        "gle/tree08.md3"$0D"/models/objects/Colombia/jungle/tree08_1.md3"$0D"/m"
  1765.        "odels/objects/Colombia/jungle/tree08_2.md3"$0D"/models/objects/Colombi"
  1766.        "a/jungle/tree08_3.md3"$0D"/models/objects/Colombia/jungle/tree08rmg.md"
  1767.        "3"$0D"/models/objects/Colombia/jungle/tree08rmg_1.md3"$0D"/models/obje"
  1768.        "cts/Colombia/jungle/tree08rmg_2.md3"$0D"/models/objects/Colombia/jungl"
  1769.        "e/tree08rmg_3.md3"$0D"/models/objects/Colombia/jungle/tree09.md3"$0D"/"
  1770.        "models/objects/Colombia/jungle/tree09_1.md3"$0D"/models/objects/Colomb"
  1771.        "ia/jungle/tree09_2.md3"$0D"/models/objects/Colombia/jungle/tree09_3.md"
  1772.        "3"$0D"/models/objects/Colombia/jungle/tree09rmg.md3"$0D"/models/object"
  1773.        "s/Colombia/jungle/tree09rmg_1.md3"$0D"/models/objects/Colombia/jungle/"
  1774.        "tree09rmg_2.md3"$0D"/models/objects/Colombia/jungle/tree09rmg_3.md3"$0D
  1775.        "/models/objects/Colombia/jungle/tree_sidehill.md3"$0D"/models/objects/"
  1776.        "Colombia/jungle/tree_sidehill_1.md3"$0D"/models/objects/Colombia/jungl"
  1777.        "e/tree_sidehill_2.md3"$0D"/models/objects/Colombia/jungle/treetest.md3"
  1778.        $0D"/models/objects/Colombia/lights/hanging_light.md3"$0D"/models/objec"
  1779.        "ts/Colombia/lights/hanging_light_1.md3"$0D"/models/objects/Colombia/li"
  1780.        "ghts/hanging_light_2.md3"$0D"/models/objects/Colombia/market/basket.md"
  1781.        "3"$0D"/models/objects/Colombia/market/basket_1.md3"$0D"/models/objects"
  1782.        "/Colombia/market/basket_2.md3"$0D"/models/objects/Colombia/market/bask"
  1783.        "et_cloth.md3"$0D"/models/objects/Colombia/market/basket_cloth_1.md3"$0D
  1784.        "/models/objects/Colombia/market/basket_cloth_2.md3"$0D"/models/objects"
  1785.        "/Colombia/market/basket_food.md3"$0D"/models/objects/Colombia/market/b"
  1786.        "asket_food_1.md3"$0D"/models/objects/Colombia/market/basket_food_2.md3"
  1787.        $0D"/models/objects/Colombia/market/boxfruit.md3"$0D"/models/objects/Co"
  1788.        "lombia/market/boxfruit_1.md3"$0D"/models/objects/Colombia/market/boxfr"
  1789.        "uit_2.md3"$0D"/models/objects/Colombia/market/boxfruit_empty.md3"$0D"/"
  1790.        "models/objects/Colombia/market/boxfruit_empty_1.md3"$0D"/models/object"
  1791.        "s/Colombia/market/boxfruit_empty_2.md3"$0D"/models/objects/Colombia/ma"
  1792.        "rket/chair.md3"$0D"/models/objects/Colombia/market/chair_1.md3"$0D"/mo"
  1793.        "dels/objects/Colombia/market/chair_2.md3"$0D"/models/objects/Colombia/"
  1794.        "market/pots1.md3"$0D"/models/objects/Colombia/market/pots1_1.md3"$0D"/"
  1795.        "models/objects/Colombia/market/pots1_2.md3"$0D"/models/objects/Colombi"
  1796.        "a/market/pots2.md3"$0D"/models/objects/Colombia/market/pots2_1.md3"$0D
  1797.        "/models/objects/Colombia/market/pots2_2.md3"$0D"/models/objects/Colomb"
  1798.        "ia/market/pots3.md3"$0D"/models/objects/Colombia/market/pots3_1.md3"$0D
  1799.        "/models/objects/Colombia/market/pots3_2.md3"$0D"/models/objects/Colomb"
  1800.        "ia/market/sawhorse.md3"$0D"/models/objects/Colombia/market/sawhorse_1."
  1801.        "md3"$0D"/models/objects/Colombia/market/sawhorse_2.md3"$0D"/models/obj"
  1802.        "ects/Colombia/misc/claymore.md3"$0D"/models/objects/Colombia/misc/com_"
  1803.        "equip_phone.md3"$0D"/models/objects/Colombia/misc/com_equip_popup.md3"$0D
  1804.        "/models/objects/Colombia/misc/com_equip_sdish.md3"$0D"/models/objects/"
  1805.        "Colombia/misc/flowerbox1.md3"$0D"/models/objects/Colombia/misc/flowerb"
  1806.        "ox1_empty.md3"$0D"/models/objects/Colombia/misc/flowerbox2.md3"$0D"/mo"
  1807.        "dels/objects/Colombia/misc/flowerbox2_empty.md3"$0D"/models/objects/Co"
  1808.        "lombia/misc/flowerbox3.md3"$0D"/models/objects/Colombia/misc/flowerbox"
  1809.        "3_empty.md3"$0D"/models/objects/Colombia/misc/flowerpot_big.md3"$0D"/m"
  1810.        "odels/objects/Colombia/misc/flowerpot_big2.md3"$0D"/models/objects/Col"
  1811.        "ombia/misc/flowerpot_big2_1.md3"$0D"/models/objects/Colombia/misc/flow"
  1812.        "erpot_big2_2.md3"$0D"/models/objects/Colombia/misc/flowerpot_big_1.md3"
  1813.        $0D"/models/objects/Colombia/misc/flowerpot_big_2.md3"$0D"/models/objec"
  1814.        "ts/Colombia/misc/flowerpot_med.md3"$0D"/models/objects/Colombia/misc/f"
  1815.        "lowerpot_med_1.md3"$0D"/models/objects/Colombia/misc/flowerpot_med_2.m"
  1816.        "d3"$0D"/models/objects/Colombia/misc/flowerpot_small.md3"$0D"/models/o"
  1817.        "bjects/Colombia/misc/flowerpot_small_1.md3"$0D"/models/objects/Colombi"
  1818.        "a/misc/flowerpot_small_2.md3"$0D"/models/objects/Colombia/misc/statue."
  1819.        "md3"$0D"/models/objects/Colombia/misc/tire.md3"$0D"/models/objects/Col"
  1820.        "ombia/misc/tire_1.md3"$0D"/models/objects/Colombia/misc/tire_2.md3"$0D
  1821.        "/models/objects/Colombia/vehicles/jeep.md3"$0D"/models/objects/Colombi"
  1822.        "a/vehicles/jeep_bombed.md3"$0D"/models/objects/Colombia/vehicles/jeep_"
  1823.        "dm.md3"$0D"/models/objects/Colombia/vehicles/truck_black_temp.md3"$0D"/"
  1824.        "models/objects/Colombia/vehicles/truck_black_temp_1.md3"$0D"/models/ob"
  1825.        "jects/Colombia/vehicles/truck_black_temp_2.md3"$0D"/models/objects/Col"
  1826.        "ombia/vehicles/truck_flatbed.md3"$0D"/models/objects/Colombia/vehicles"
  1827.        "/truck_personnel.md3"$0D"/models/objects/Colombia/vehicles/truck_perso"
  1828.        "nnel_1.md3"$0D"/models/objects/Colombia/vehicles/truck_personnel_2.md3"
  1829.     }
  1830.   }
  1831.   t_objectscommon_form:form =
  1832.   {
  1833.     model: =
  1834.     {
  1835.       typ = "C"
  1836.       Txt = "Common"
  1837.       items = "SAM missle"$0D"ashtray"$0D"barrels/barrel_hk"$0D"beam"$0D"body_"
  1838.        "bag"$0D"candleholder"$0D"desklamp1"$0D"desklamp1_1"$0D"desklamp1_2"$0D
  1839.        "desklamp2"$0D"desklamp2_1"$0D"desklamp2_2"$0D"handle"$0D"faucet"$0D"fo"
  1840.        "rklift"$0D"glass"$0D"handcart/handcart"$0D"handcart/handcart_lrg"$0D"l"
  1841.        "antern"$0D"lantern_1"$0D"lantern_2"$0D"payphone"$0D"phone"$0D"poolball"
  1842.        $0D"rope"$0D"rope_1"$0D"rope_2"$0D"sandbag_corner"$0D"sandbag_end"$0D"s"
  1843.        "andbag_section"$0D"search_light"$0D"shoes"$0D"shoes_1"$0D"shoes_2"$0D"s"
  1844.        "ink_faucet"$0D"sprinkler"$0D"sprinkler_1"$0D"sprinkler_2"$0D"taxi"$0D"t"
  1845.        "axi_cab"$0D"test"$0D"toilet"$0D"toilet_1"$0D"toilet_2"$0D"toilet_damag"
  1846.        "ed"$0D"toolkit"$0D"tracklight"$0D"tracklight_1"$0D"trash_can_empty"$0D
  1847.        "trash_can_lid"$0D"trash_can_lid_1"$0D"trash_can_lid_2"$0D"trash_can_no"
  1848.        "lid"$0D"trash_can_nolid_1"$0D"trash_can_nolid_2"$0D"trucksandbag"$0D"t"
  1849.        "v"$0D"tv_1"$0D"tv_2"$0D"urinal"$0D"urinal_1"$0D"urinal_2"$0D"yugo"
  1850.       values = "/models/objects/Common/SAM/missile/missle.md3"$0D"/models/obje"
  1851.        "cts/Common/ashtray.md3"$0D"/models/objects/Common/barrels/barrel_hk.md"
  1852.        "3"$0D"/models/objects/Common/beam.md3"$0D"/models/objects/Common/body_"
  1853.        "bag.md3"$0D"/models/objects/Common/candleholder.md3"$0D"/models/object"
  1854.        "s/Common/desklamp1.md3"$0D"/models/objects/Common/desklamp1_1.md3"$0D"/"
  1855.        "models/objects/Common/desklamp1_2.md3"$0D"/models/objects/Common/deskl"
  1856.        "amp2.md3"$0D"/models/objects/Common/desklamp2_1.md3"$0D"/models/object"
  1857.        "s/Common/desklamp2_2.md3"$0D"/models/objects/Common/doorhandle/handle."
  1858.        "md3"$0D"/models/objects/Common/faucet.md3"$0D"/models/objects/Common/f"
  1859.        "orklift/forklift.md3"$0D"/models/objects/Common/glass.md3"$0D"/models/"
  1860.        "objects/Common/handcart/handcart.md3"$0D"/models/objects/Common/handca"
  1861.        "rt/handcart_lrg.md3"$0D"/models/objects/Common/lantern.md3"$0D"/models"
  1862.        "/objects/Common/lantern_1.md3"$0D"/models/objects/Common/lantern_2.md3"
  1863.        $0D"/models/objects/Common/payphone.md3"$0D"/models/objects/Common/phon"
  1864.        "e.md3"$0D"/models/objects/Common/poolball.md3"$0D"/models/objects/Comm"
  1865.        "on/rope/rope.md3"$0D"/models/objects/Common/rope/rope_1.md3"$0D"/model"
  1866.        "s/objects/Common/rope/rope_2.md3"$0D"/models/objects/Common/sandbag_co"
  1867.        "rner.md3"$0D"/models/objects/Common/sandbag_end.md3"$0D"/models/object"
  1868.        "s/Common/sandbag_section.md3"$0D"/models/objects/Common/search_light.m"
  1869.        "d3"$0D"/models/objects/Common/shoes.md3"$0D"/models/objects/Common/sho"
  1870.        "es_1.md3"$0D"/models/objects/Common/shoes_2.md3"$0D"/models/objects/Co"
  1871.        "mmon/sink_faucet.md3"$0D"/models/objects/Common/sprinkler.md3"$0D"/mod"
  1872.        "els/objects/Common/sprinkler_1.md3"$0D"/models/objects/Common/sprinkle"
  1873.        "r_2.md3"$0D"/models/objects/Common/taxi.md3"$0D"/models/objects/Common"
  1874.        "/taxi_cab.md3"$0D"/models/objects/Common/test.md3"$0D"/models/objects/"
  1875.        "Common/toilet.md3"$0D"/models/objects/Common/toilet_1.md3"$0D"/models/"
  1876.        "objects/Common/toilet_2.md3"$0D"/models/objects/Common/toilet_damaged."
  1877.        "md3"$0D"/models/objects/Common/toolkit.md3"$0D"/models/objects/Common/"
  1878.        "tracklight.md3"$0D"/models/objects/Common/tracklight_1.md3"$0D"/models"
  1879.        "/objects/Common/trash_can_empty.md3"$0D"/models/objects/Common/trash_c"
  1880.        "an_lid.md3"$0D"/models/objects/Common/trash_can_lid_1.md3"$0D"/models/"
  1881.        "objects/Common/trash_can_lid_2.md3"$0D"/models/objects/Common/trash_ca"
  1882.        "n_nolid.md3"$0D"/models/objects/Common/trash_can_nolid_1.md3"$0D"/mode"
  1883.        "ls/objects/Common/trash_can_nolid_2.md3"$0D"/models/objects/Common/tru"
  1884.        "cksandbag.md3"$0D"/models/objects/Common/tv.md3"$0D"/models/objects/Co"
  1885.        "mmon/tv_1.md3"$0D"/models/objects/Common/tv_2.md3"$0D"/models/objects/"
  1886.        "Common/urinal.md3"$0D"/models/objects/Common/urinal_1.md3"$0D"/models/"
  1887.        "objects/Common/urinal_2.md3"$0D"/models/objects/Common/yugo.md3"
  1888.     }
  1889.   }
  1890.   t_objectsfinca_form:form =
  1891.   {
  1892.     model: =
  1893.     {
  1894.       typ = "C"
  1895.       Txt = "Finca"
  1896.       items = "hummer"$0D"limo"$0D"luxurysedan"$0D"bar_stool"$0D"chair_finca"$0D
  1897.        "masterchair_finca"$0D"oak_table"$0D"poolside_chair"$0D"poolside_foot_s"
  1898.        "tool"$0D"poolside_table"$0D"sundial"$0D"desklamp1"$0D"desklamp2"$0D"fl"
  1899.        "oorlamp1"$0D"floorlamp2"$0D"lightbulb1"$0D"lightbulb2"$0D"wall_light1"$0D
  1900.        "wall_light2"$0D"wall_light3"$0D"bear_rug"$0D"bowling_ball"$0D"bowling_"
  1901.        "pin"$0D"bust"$0D"closed_book"$0D"coffee_cup"$0D"coffee_cup_1"$0D"coffe"
  1902.        "e_cup_2"$0D"katana"$0D"moose"$0D"open_book"$0D"steer_horns"$0D"wine_bo"
  1903.        "ttle"
  1904.       values = "/models/objects/Finca/cars/hummer.md3"$0D"/models/objects/Finc"
  1905.        "a/cars/limo.md3"$0D"/models/objects/Finca/cars/luxurysedan.md3"$0D"/mo"
  1906.        "dels/objects/Finca/furniture/bar_stool.md3"$0D"/models/objects/Finca/f"
  1907.        "urniture/chair_finca.md3"$0D"/models/objects/Finca/furniture/mastercha"
  1908.        "ir_finca.md3"$0D"/models/objects/Finca/furniture/oak_table.md3"$0D"/mo"
  1909.        "dels/objects/Finca/furniture/poolside_chair.md3"$0D"/models/objects/Fi"
  1910.        "nca/furniture/poolside_foot_stool.md3"$0D"/models/objects/Finca/furnit"
  1911.        "ure/poolside_table.md3"$0D"/models/objects/Finca/furniture/sundial.md3"
  1912.        $0D"/models/objects/Finca/lamps/desklamp1.md3"$0D"/models/objects/Finca"
  1913.        "/lamps/desklamp2.md3"$0D"/models/objects/Finca/lamps/floorlamp1.md3"$0D
  1914.        "/models/objects/Finca/lamps/floorlamp2.md3"$0D"/models/objects/Finca/l"
  1915.        "amps/lightbulb1.md3"$0D"/models/objects/Finca/lamps/lightbulb2.md3"$0D
  1916.        "/models/objects/Finca/lamps/wall_light1.md3"$0D"/models/objects/Finca/"
  1917.        "lamps/wall_light2.md3"$0D"/models/objects/Finca/lamps/wall_light3.md3"$0D
  1918.        "/models/objects/Finca/misc/bear_rug.md3"$0D"/models/objects/Finca/misc"
  1919.        "/bowling_ball.md3"$0D"/models/objects/Finca/misc/bowling_pin.md3"$0D"/"
  1920.        "models/objects/Finca/misc/bust.md3"$0D"/models/objects/Finca/misc/clos"
  1921.        "ed_book.md3"$0D"/models/objects/Finca/misc/coffee_cup.md3"$0D"/models/"
  1922.        "objects/Finca/misc/coffee_cup_1.md3"$0D"/models/objects/Finca/misc/cof"
  1923.        "fee_cup_2.md3"$0D"/models/objects/Finca/misc/katana.md3"$0D"/models/ob"
  1924.        "jects/Finca/misc/moose.md3"$0D"/models/objects/Finca/misc/open_book.md"
  1925.        "3"$0D"/models/objects/Finca/misc/steer_horns.md3"$0D"/models/objects/F"
  1926.        "inca/misc/wine_bottle.md3"
  1927.     }
  1928.   }
  1929.   t_objectshongkong_form:form =
  1930.   {
  1931.     model: =
  1932.     {
  1933.       typ = "C"
  1934.       Txt = "Hong Kong"
  1935.       items = "basket_efx"$0D"basket_single_cover"$0D"basket_single_food"$0D"b"
  1936.        "asket_single_open"$0D"basket_single_oval"$0D"basket_single_over"$0D"ba"
  1937.        "skets_stack"$0D"baskets_stack_lrg"$0D"baskets_stack_single"$0D"baskets"
  1938.        "_stack_square"$0D"bucket_handles"$0D"pot_lrg"$0D"electric_chair"$0D"ce"
  1939.        "ll"$0D"mahi"$0D"stoplight"$0D"tire_dock"$0D"tuna"$0D"vase"$0D"lantern_"
  1940.        "long"$0D"lantern_short"$0D"pagoda_lrg"$0D"pagoda_sm"$0D"plantern"$0D"b"
  1941.        "ed"$0D"clipboard"$0D"rice_bag_bentdown"$0D"rice_bag_bentup"$0D"rice_ba"
  1942.        "g_single"$0D"rice_bags_stack"$0D"rice_bags_stack_lrg"$0D"rice_bags_sta"
  1943.        "cklow"$0D"rice_bags_stacklow_lrg"$0D"car_hk"$0D"truck_flatbed"$0D"truc"
  1944.        "k_hk"
  1945.       values = "/models/objects/Hongkong/baskets_pots/basket_efx.md3"$0D"/mode"
  1946.        "ls/objects/Hongkong/baskets_pots/basket_single_cover.md3"$0D"/models/o"
  1947.        "bjects/Hongkong/baskets_pots/basket_single_food.md3"$0D"/models/object"
  1948.        "s/Hongkong/baskets_pots/basket_single_open.md3"$0D"/models/objects/Hon"
  1949.        "gkong/baskets_pots/basket_single_oval.md3"$0D"/models/objects/Hongkong"
  1950.        "/baskets_pots/basket_single_over.md3"$0D"/models/objects/Hongkong/bask"
  1951.        "ets_pots/baskets_stack.md3"$0D"/models/objects/Hongkong/baskets_pots/b"
  1952.        "askets_stack_lrg.md3"$0D"/models/objects/Hongkong/baskets_pots/baskets"
  1953.        "_stack_single.md3"$0D"/models/objects/Hongkong/baskets_pots/baskets_st"
  1954.        "ack_square.md3"$0D"/models/objects/Hongkong/baskets_pots/bucket_handle"
  1955.        "s.md3"$0D"/models/objects/Hongkong/baskets_pots/pot_lrg.md3"$0D"/model"
  1956.        "s/objects/Hongkong/electric_chair.md3"$0D"/models/objects/Hongkong/lig"
  1957.        "hts/cell.md3"$0D"/models/objects/Hongkong/misc/mahi.md3"$0D"/models/ob"
  1958.        "jects/Hongkong/misc/stoplight.md3"$0D"/models/objects/Hongkong/misc/ti"
  1959.        "re_dock.md3"$0D"/models/objects/Hongkong/misc/tuna.md3"$0D"/models/obj"
  1960.        "ects/Hongkong/misc/vase.md3"$0D"/models/objects/Hongkong/paper_lantern"
  1961.        "s/lantern_long.md3"$0D"/models/objects/Hongkong/paper_lanterns/lantern"
  1962.        "_short.md3"$0D"/models/objects/Hongkong/paper_lanterns/pagoda_lrg.md3"$0D
  1963.        "/models/objects/Hongkong/paper_lanterns/pagoda_sm.md3"$0D"/models/obje"
  1964.        "cts/Hongkong/paper_lanterns/plantern.md3"$0D"/models/objects/Hongkong/"
  1965.        "prison/bed.md3"$0D"/models/objects/Hongkong/prison/clipboard.md3"$0D"/"
  1966.        "models/objects/Hongkong/rice_bags/rice_bag_bentdown.md3"$0D"/models/ob"
  1967.        "jects/Hongkong/rice_bags/rice_bag_bentup.md3"$0D"/models/objects/Hongk"
  1968.        "ong/rice_bags/rice_bag_single.md3"$0D"/models/objects/Hongkong/rice_ba"
  1969.        "gs/rice_bags_stack.md3"$0D"/models/objects/Hongkong/rice_bags/rice_bag"
  1970.        "s_stack_lrg.md3"$0D"/models/objects/Hongkong/rice_bags/rice_bags_stack"
  1971.        "low.md3"$0D"/models/objects/Hongkong/rice_bags/rice_bags_stacklow_lrg."
  1972.        "md3"$0D"/models/objects/Hongkong/vehicles/car_hk.md3"$0D"/models/objec"
  1973.        "ts/Hongkong/vehicles/truck_flatbed.md3"$0D"/models/objects/Hongkong/ve"
  1974.        "hicles/truck_hk.md3"
  1975.     }
  1976.   }
  1977.   t_objectshospital_form:form =
  1978.   {
  1979.     model: =
  1980.     {
  1981.       typ = "C"
  1982.       Txt = "Hospital"
  1983.       items = "cart_2tray"$0D"cart_2tray_items"$0D"cart_2tray_items2"$0D"cart_"
  1984.        "beverage"$0D"cart_food"$0D"cart_medical"$0D"monitor_cart"$0D"monitor_c"
  1985.        "art_1"$0D"monitor_cart_2"$0D"ambulance"$0D"bed"$0D"drip_stand"$0D"fire"
  1986.        "truck"$0D"gurney"$0D"microscope"$0D"office_chair"$0D"office_chair_1"$0D
  1987.        "office_chair_2"$0D"spray_bottle"$0D"test_tube_1"$0D"test_tube_2"$0D"te"
  1988.        "st_tube_3"$0D"test_tube_4"$0D"test_tube_tray"$0D"wall_machine"$0D"whee"
  1989.        "lchair"
  1990.       values = "/models/objects/Hospital/carts/cart_2tray.md3"$0D"/models/obje"
  1991.        "cts/Hospital/carts/cart_2tray_items.md3"$0D"/models/objects/Hospital/c"
  1992.        "arts/cart_2tray_items2.md3"$0D"/models/objects/Hospital/carts/cart_bev"
  1993.        "erage.md3"$0D"/models/objects/Hospital/carts/cart_food.md3"$0D"/models"
  1994.        "/objects/Hospital/carts/cart_medical.md3"$0D"/models/objects/Hospital/"
  1995.        "carts/monitor_cart.md3"$0D"/models/objects/Hospital/carts/monitor_cart"
  1996.        "_1.md3"$0D"/models/objects/Hospital/carts/monitor_cart_2.md3"$0D"/mode"
  1997.        "ls/objects/Hospital/misc/ambulance.md3"$0D"/models/objects/Hospital/mi"
  1998.        "sc/bed.md3"$0D"/models/objects/Hospital/misc/drip_stand.md3"$0D"/model"
  1999.        "s/objects/Hospital/misc/firetruck.md3"$0D"/models/objects/Hospital/mis"
  2000.        "c/gurney.md3"$0D"/models/objects/Hospital/misc/microscope.md3"$0D"/mod"
  2001.        "els/objects/Hospital/misc/office_chair.md3"$0D"/models/objects/Hospita"
  2002.        "l/misc/office_chair_1.md3"$0D"/models/objects/Hospital/misc/office_cha"
  2003.        "ir_2.md3"$0D"/models/objects/Hospital/misc/spray_bottle.md3"$0D"/model"
  2004.        "s/objects/Hospital/misc/test_tube_1.md3"$0D"/models/objects/Hospital/m"
  2005.        "isc/test_tube_2.md3"$0D"/models/objects/Hospital/misc/test_tube_3.md3"$0D
  2006.        "/models/objects/Hospital/misc/test_tube_4.md3"$0D"/models/objects/Hosp"
  2007.        "ital/misc/test_tube_tray.md3"$0D"/models/objects/Hospital/misc/wall_ma"
  2008.        "chine.md3"$0D"/models/objects/Hospital/misc/wheelchair.md3"
  2009.     }
  2010.   }
  2011.   t_objectsjordan_form:form =
  2012.   {
  2013.     model: =
  2014.     {
  2015.       typ = "C"
  2016.       Txt = "Jordan"
  2017.       items = "Cpu"$0D"Keyboard"$0D"Keyboard_1"$0D"Keyboard_2"$0D"Monitor"$0D"M"
  2018.        "onitor_1"$0D"Monitor_2"
  2019.       values = "/models/objects/Jordan/misc/cpu.md3"$0D"/models/objects/Jordan"
  2020.        "/misc/keyboard.md3"$0D"/models/objects/Jordan/misc/keyboard_1.md3"$0D"/"
  2021.        "models/objects/Jordan/misc/keyboard_2.md3"$0D"/models/objects/Jordan/m"
  2022.        "isc/monitor.md3"$0D"/models/objects/Jordan/misc/monitor_1.md3"$0D"/mod"
  2023.        "els/objects/Jordan/misc/monitor_2.md3"
  2024.     }
  2025.   }
  2026.   t_objectskamchatka_form:form =
  2027.   {
  2028.     model: =
  2029.     {
  2030.       typ = "C"
  2031.       Txt = "Kamchatka"
  2032.       items = "Deadtree_med"$0D"Limb_1"$0D"Limb_2"$0D"Chem_suit"$0D"Tree2"$0D"T"
  2033.        "ree2_1"$0D"Tree2_2"$0D"Tree2_rmg"$0D"Tree2_rmg_1"$0D"Tree2_rmg_2"$0D"T"
  2034.        "ree_lrg"$0D"Tree_lrg_1"$0D"Tree_lrg_2"$0D"Tree_lrg_rmg"$0D"Tree_lrg_rm"
  2035.        "g_1"$0D"Tree_lrg_rmg_2"$0D"Tree_med"$0D"Tree_med_1"$0D"Tree_med_2"$0D"T"
  2036.        "ree_med_rmg"$0D"Tree_med_rmg_1"
  2037.       values = "/models/objects/Kamchatka/deadtree_med.md3"$0D"/models/objects"
  2038.        "/Kamchatka/limb_1.md3"$0D"/models/objects/Kamchatka/limb_2.md3"$0D"/mo"
  2039.        "dels/objects/Kamchatka/misc/chem_suit.md3"$0D"/models/objects/Kamchatk"
  2040.        "a/tree2.md3"$0D"/models/objects/Kamchatka/tree2_1.md3"$0D"/models/obje"
  2041.        "cts/Kamchatka/tree2_2.md3"$0D"/models/objects/Kamchatka/tree2_rmg.md3"$0D
  2042.        "/models/objects/Kamchatka/tree2_rmg_1.md3"$0D"/models/objects/Kamchatk"
  2043.        "a/tree2_rmg_2.md3"$0D"/models/objects/Kamchatka/tree_lrg.md3"$0D"/mode"
  2044.        "ls/objects/Kamchatka/tree_lrg_1.md3"$0D"/models/objects/Kamchatka/tree"
  2045.        "_lrg_2.md3"$0D"/models/objects/Kamchatka/tree_lrg_rmg.md3"$0D"/models/"
  2046.        "objects/Kamchatka/tree_lrg_rmg_1.md3"$0D"/models/objects/Kamchatka/tre"
  2047.        "e_lrg_rmg_2.md3"$0D"/models/objects/Kamchatka/tree_med.md3"$0D"/models"
  2048.        "/objects/Kamchatka/tree_med_1.md3"$0D"/models/objects/Kamchatka/tree_m"
  2049.        "ed_2.md3"$0D"/models/objects/Kamchatka/tree_med_rmg.md3"$0D"/models/ob"
  2050.        "jects/Kamchatka/tree_med_rmg_1.md3"
  2051.     }
  2052.   }
  2053.   t_objectsliner_form:form =
  2054.   {
  2055.     model: =
  2056.     {
  2057.       typ = "C"
  2058.       Txt = "Liner"
  2059.       items = "Galley_chair"$0D"Galley_chair_1"$0D"Galley_chair_2"$0D"Sink"$0D
  2060.        "Wall_light"$0D"Lights/wall_light2"$0D"Ax"$0D"Ax_1"$0D"Ax_2"$0D"Big_pot"
  2061.        $0D"Big_pot_1"$0D"Big_pot_2"$0D"Big_pot_nolid"$0D"Big_pot_nolid_1"$0D"B"
  2062.        "ig_pot_nolid_2"$0D"Cart_tray"$0D"Cart_tray_1"$0D"Cart_tray_2"$0D"Coffe"
  2063.        "e_maker"$0D"Coffee_maker_1"$0D"Coffee_maker_2"$0D"Coffee_pot"$0D"Contr"
  2064.        "ol_1"$0D"Extinguisher"$0D"Extinguisher_1"$0D"Extinguisher_2"$0D"Foodtr"
  2065.        "ay"$0D"Frying_pan"$0D"Headphones"$0D"Life_preserver"$0D"Monitor"$0D"Mo"
  2066.        "p"$0D"Mop_bucket"$0D"Phone"$0D"Pot"$0D"Pot_nolid"$0D"Raft"$0D"Spatula"$0D
  2067.        "Throttle"$0D"Valve2"$0D"Wood_spoon"$0D"Toilet"$0D"Toilet_open"
  2068.       values = "/models/objects/Liner/furniture/galley_chair.md3"$0D"/models/o"
  2069.        "bjects/Liner/furniture/galley_chair_1.md3"$0D"/models/objects/Liner/fu"
  2070.        "rniture/galley_chair_2.md3"$0D"/models/objects/Liner/furniture/sink.md"
  2071.        "3"$0D"/models/objects/Liner/lights/wall_light.md3"$0D"/models/objects/"
  2072.        "Liner/lights/wall_light2.md3"$0D"/models/objects/Liner/misc/ax.md3"$0D
  2073.        "/models/objects/Liner/misc/ax_1.md3"$0D"/models/objects/Liner/misc/ax_"
  2074.        "2.md3"$0D"/models/objects/Liner/misc/big_pot.md3"$0D"/models/objects/L"
  2075.        "iner/misc/big_pot_1.md3"$0D"/models/objects/Liner/misc/big_pot_2.md3"$0D
  2076.        "/models/objects/Liner/misc/big_pot_nolid.md3"$0D"/models/objects/Liner"
  2077.        "/misc/big_pot_nolid_1.md3"$0D"/models/objects/Liner/misc/big_pot_nolid"
  2078.        "_2.md3"$0D"/models/objects/Liner/misc/cart_tray.md3"$0D"/models/object"
  2079.        "s/Liner/misc/cart_tray_1.md3"$0D"/models/objects/Liner/misc/cart_tray_"
  2080.        "2.md3"$0D"/models/objects/Liner/misc/coffee_maker.md3"$0D"/models/obje"
  2081.        "cts/Liner/misc/coffee_maker_1.md3"$0D"/models/objects/Liner/misc/coffe"
  2082.        "e_maker_2.md3"$0D"/models/objects/Liner/misc/coffee_pot.md3"$0D"/model"
  2083.        "s/objects/Liner/misc/control_1.md3"$0D"/models/objects/Liner/misc/exti"
  2084.        "nguisher.md3"$0D"/models/objects/Liner/misc/extinguisher_1.md3"$0D"/mo"
  2085.        "dels/objects/Liner/misc/extinguisher_2.md3"$0D"/models/objects/Liner/m"
  2086.        "isc/foodtray.md3"$0D"/models/objects/Liner/misc/frying_pan.md3"$0D"/mo"
  2087.        "dels/objects/Liner/misc/headphones.md3"$0D"/models/objects/Liner/misc/"
  2088.        "life_preserver.md3"$0D"/models/objects/Liner/misc/monitor.md3"$0D"/mod"
  2089.        "els/objects/Liner/misc/mop.md3"$0D"/models/objects/Liner/misc/mop_buck"
  2090.        "et.md3"$0D"/models/objects/Liner/misc/phone.md3"$0D"/models/objects/Li"
  2091.        "ner/misc/pot.md3"$0D"/models/objects/Liner/misc/pot_nolid.md3"$0D"/mod"
  2092.        "els/objects/Liner/misc/raft.md3"$0D"/models/objects/Liner/misc/spatula"
  2093.        ".md3"$0D"/models/objects/Liner/misc/throttle.md3"$0D"/models/objects/L"
  2094.        "iner/misc/valve2.md3"$0D"/models/objects/Liner/misc/wood_spoon.md3"$0D
  2095.        "/models/objects/Liner/toilet/toilet.md3"$0D"/models/objects/Liner/toil"
  2096.        "et/toilet_open.md3"
  2097.     }
  2098.   }
  2099.   t_objectsprague_form:form =
  2100.   {
  2101.     model: =
  2102.     {
  2103.       typ = "C"
  2104.       Txt = "Prague"
  2105.       items = "Table_long"$0D"Table_round"$0D"Umbrella"$0D"Big_chandelier"$0D"K"
  2106.        "nife_prague"$0D"M1911a1_prague"$0D"Med_chandelier"$0D"Pra3_chandelier"$0D
  2107.        "Pra3_chandelier_broken"$0D"Statue"
  2108.       values = "/models/objects/Prague/furniture/table_long.md3"$0D"/models/ob"
  2109.        "jects/Prague/furniture/table_round.md3"$0D"/models/objects/Prague/furn"
  2110.        "iture/umbrella.md3"$0D"/models/objects/Prague/misc/big_chandelier.md3"$0D
  2111.        "/models/objects/Prague/misc/knife_prague.md3"$0D"/models/objects/Pragu"
  2112.        "e/misc/m1911a1_prague.md3"$0D"/models/objects/Prague/misc/med_chandeli"
  2113.        "er.md3"$0D"/models/objects/Prague/misc/pra3_chandelier.md3"$0D"/models"
  2114.        "/objects/Prague/misc/pra3_chandelier_broken.md3"$0D"/models/objects/Pr"
  2115.        "ague/misc/statue.md3"
  2116.     }
  2117.   }
  2118.   t_objectsshop_form:form =
  2119.   {
  2120.     model: =
  2121.     {
  2122.       typ = "C"
  2123.       Txt = "Shop"
  2124.       items = "Copy_machine"$0D"Helipad_lights"$0D"Helipad_lights_1"$0D"Helipa"
  2125.        "d_lights_2"
  2126.       values = "/models/objects/Shop/misc/copy_machine.md3"$0D"/models/objects"
  2127.        "/Shop/misc/helipad_lights.md3"$0D"/models/objects/Shop/misc/helipad_li"
  2128.        "ghts_1.md3"$0D"/models/objects/Shop/misc/helipad_lights_2.md3"
  2129.     }
  2130.   }
  2131.   Entity Forms.fctx =
  2132.   {
  2133.     item_*****:form =
  2134.     {
  2135.       help = "DO NOT USE THIS CLASS, IT JUST HOLDS GENERAL INFORMATION."$0D"Th"
  2136.        "e suspended flag will allow items to hang in the air, otherwise they a"
  2137.        "re dropped to the next surface."$0D"If an item is the target of anothe"
  2138.        "r entity, it will not spawn in until fired."$0D"An item fires all of i"
  2139.        "ts targets when it is picked up.  If the toucher can't carry it, the t"
  2140.        "argets won't be fired."$0D22"notfree"$22" if set to 1, don't spawn in "
  2141.        "free for all games"$0D22"notteam"$22" if set to 1, don't spawn in team"
  2142.        " games"$0D22"notsingle"$22" if set to 1, don't spawn in single player "
  2143.        "games"$0D22"wait"$22"    override the default wait before respawning. "
  2144.        " -1 = never respawn automatically, which can be used with targeted spa"
  2145.        "wning."$0D22"random"$22" random number of plus or minus seconds varied"
  2146.        " from the respawn time"$0D22"count"$22" override quantity or duration "
  2147.        "on most items."
  2148.       bbox = '-16 -16 -16 16 16 16'
  2149.       spawnflags: =
  2150.       {
  2151.         typ = "X1"
  2152.         cap = "suspended"
  2153.       }
  2154.     }
  2155.     pickup_armor_big:form =
  2156.     {
  2157.       bbox = '-15 -15 -15 15 15 15'
  2158.     }
  2159.     pickup_armor_medium:form =
  2160.     {
  2161.       bbox = '-15 -15 -15 15 15 15'
  2162.     }
  2163.     pickup_armor_small:form =
  2164.     {
  2165.       bbox = '-15 -15 -15 15 15 15'
  2166.     }
  2167.     pickup_health_big:form =
  2168.     {
  2169.       bbox = '-15 -15 -15 15 15 15'
  2170.     }
  2171.     pickup_health_small:form =
  2172.     {
  2173.       bbox = '-15 -15 -15 15 15 15'
  2174.     }
  2175.     pickup_weapon_M19:form =
  2176.     {
  2177.       help = "Pistol, uses 45 rounds"
  2178.       bbox = '-15 -15 -15 15 15 15'
  2179.     }
  2180.     pickup_weapon_US_SOCOM:form =
  2181.     {
  2182.       help = "Pistol, uses 45 rounds"
  2183.       bbox = '-15 -15 -15 15 15 15'
  2184.     }
  2185.     pickup_weapon_microuzi:form =
  2186.     {
  2187.       help = "Sub-Machinegun, uses 9mm rounds"
  2188.       bbox = '-15 -15 -15 15 15 15'
  2189.     }
  2190.     pickup_weapon_M3A1:form =
  2191.     {
  2192.       help = "Sub-Machinegun, uses 45 rounds"
  2193.       bbox = '-15 -15 -15 15 15 15'
  2194.     }
  2195.     pickup_weapon_USAS_12:form =
  2196.     {
  2197.       help = "Shotgun, uses 12-gauge rounds"$0D"ammo ---------- amount of ammo"
  2198.        " (defaults to 10)"
  2199.       bbox = '-15 -15 -15 15 15 15'
  2200.     }
  2201.     pickup_weapon_M590:form =
  2202.     {
  2203.       help = "Shotgun, uses 12-gauge rounds"
  2204.       bbox = '-15 -15 -15 15 15 15'
  2205.     }
  2206.     pickup_weapon_MSG90A1:form =
  2207.     {
  2208.       help = "Sniper Rifle, uses 7.62 rounds"
  2209.       bbox = '-15 -15 -15 15 15 15'
  2210.     }
  2211.     pickup_weapon_M4:form =
  2212.     {
  2213.       help = "Assault Rifle, uses 5.56 rounds and 40mm grenades"
  2214.       bbox = '-15 -15 -15 15 15 15'
  2215.     }
  2216.     pickup_weapon_AK_74:form =
  2217.     {
  2218.       help = "Assault Rifle, uses 5.56 rounds"
  2219.       bbox = '-15 -15 -15 15 15 15'
  2220.     }
  2221.     pickup_weapon_M60:form =
  2222.     {
  2223.       help = "Machinegun, uses 7.62 rounds"
  2224.       bbox = '-15 -15 -15 15 15 15'
  2225.     }
  2226.     pickup_weapon_RPG_7:form =
  2227.     {
  2228.       help = "RPG, uses 40mm rounds"
  2229.       bbox = '-15 -15 -15 15 15 15'
  2230.     }
  2231.     pickup_weapon_MM_1:form =
  2232.     {
  2233.       help = "Grenade Launcher, uses 40mm rounds"
  2234.       bbox = '-15 -15 -15 15 15 15'
  2235.     }
  2236.     pickup_weapon_M84:form =
  2237.     {
  2238.       help = "Grenade"
  2239.       bbox = '-15 -15 -15 15 15 15'
  2240.     }
  2241.     pickup_weapon_SMOHG92:form =
  2242.     {
  2243.       help = "Grenade"
  2244.       bbox = '-15 -15 -15 15 15 15'
  2245.     }
  2246.     pickup_weapon_AN_M14:form =
  2247.     {
  2248.       help = "Incendiary Grenade"
  2249.       bbox = '-15 -15 -15 15 15 15'
  2250.     }
  2251.     pickup_weapon_M15:form =
  2252.     {
  2253.       help = "White Phosphorus Grenade"
  2254.       bbox = '-15 -15 -15 15 15 15'
  2255.     }
  2256.     pickup_weapon_MP5:form =
  2257.     {
  2258.       help = "Sub-Machinegun, uses 9mm rounds"
  2259.       bbox = '-15 -15 -15 15 15 15'
  2260.     }
  2261.     pickup_ammo_45:form =
  2262.     {
  2263.       bbox = '-15 -15 -15 15 15 15'
  2264.     }
  2265.     pickup_ammo_9mm:form =
  2266.     {
  2267.       bbox = '-15 -15 -15 15 15 15'
  2268.     }
  2269.     pickup_ammo_12gauge:form =
  2270.     {
  2271.       bbox = '-15 -15 -15 15 15 15'
  2272.     }
  2273.     pickup_ammo_762:form =
  2274.     {
  2275.       bbox = '-15 -15 -15 15 15 15'
  2276.     }
  2277.     pickup_ammo_556:form =
  2278.     {
  2279.       bbox = '-15 -15 -15 15 15 15'
  2280.     }
  2281.     pickup_ammo_40mm:form =
  2282.     {
  2283.       bbox = '-15 -15 -15 15 15 15'
  2284.     }
  2285.     pickup_ammo_rpg7:form =
  2286.     {
  2287.       bbox = '-15 -15 -15 15 15 15'
  2288.     }
  2289.     pickup_backpack:form =
  2290.     {
  2291.       bbox = '-15 -15 -15 15 15 15'
  2292.     }
  2293.     info_player_deathmatch:form =
  2294.     {
  2295.       help = "potential spawning position for deathmatch games."$0D"The first "
  2296.        "time a player enters the game, they will be at an 'initial' spot."$0D"T"
  2297.        "argets will be fired when someone spawns in on them."
  2298.       bbox = '-16 -16 -46 16 16 48'
  2299.       spawnflags: =
  2300.       {
  2301.         typ = "X1"
  2302.         cap = "initial"
  2303.       }
  2304.     }
  2305.     info_player_intermission:form =
  2306.     {
  2307.       help = "The intermission will be viewed from this point.  Target an info"
  2308.        "_notnull for the view direction."
  2309.       bbox = '-16 -16 -46 16 16 48'
  2310.     }
  2311.     gametype_player:form =
  2312.     {
  2313.       help = "Potential spawning position for red or blue team in custom gamet"
  2314.        "ype games."
  2315.       bbox = '-16 -16 -46 16 16 48'
  2316.       spawnflags: =
  2317.       {
  2318.         typ = "X1"
  2319.         cap = "REDTEAM"
  2320.       }
  2321.       spawnflags: =
  2322.       {
  2323.         typ = "X2"
  2324.         cap = "BLUETEAM"
  2325.       }
  2326.     }
  2327.     gametype_trigger:form =
  2328.     {
  2329.     }
  2330.     gametype_item:form =
  2331.     {
  2332.       help = $22"name"$22"            name of the item to spawn (defined in ga"
  2333.        "metype script)"
  2334.       bbox = '-16 -16 -16 16 16 16'
  2335.     }
  2336.     func_group:form =
  2337.     {
  2338.       help = "Used to group brushes together just for editor convenience.  The"
  2339.        "y are turned into normal brushes by the utilities."
  2340.     }
  2341.     info_notnull:form =
  2342.     {
  2343.       help = "Used as a positional target for in-game calculation, like jumppa"
  2344.        "d targets."$0D"target_position does the same thing"
  2345.       bbox = '-4 -4 -4 4 4 4'
  2346.     }
  2347.     misc_teleporter_dest:form =
  2348.     {
  2349.       help = "Point teleporters at these."$0D"Now that we don't have teleport "
  2350.        "destination pads, this is just"$0D"an info_notnull"
  2351.       bbox = '-32 -32 -24 32 32 -16'
  2352.     }
  2353.     misc_model:form =
  2354.     {
  2355.       help = "this model is inserted into the bsp file"$0D22"model"$22"       "
  2356.        " arbitrary .md3 file to display"
  2357.       bbox = '-16 -16 -16 16 16 16'
  2358.       model: =
  2359.       {
  2360.         txt = "&"
  2361.         Hint = "Path and Name of model to use"
  2362.         Typ = ""
  2363.         Items = ""
  2364.         Values = ""
  2365.         Form = ""
  2366.         Cap = ""
  2367.       }
  2368.       spawnflags: =
  2369.       {
  2370.         typ = "X1"
  2371.         cap = "RMG"
  2372.       }
  2373.       angle: =
  2374.       {
  2375.         txt = "&"
  2376.         Hint = "direction model will be oriented"
  2377.         Typ = ""
  2378.         Items = ""
  2379.         Values = ""
  2380.         Form = ""
  2381.         Cap = ""
  2382.       }
  2383.       model: =
  2384.       {
  2385.         Txt = "& "
  2386.         Hint = "Available Airport Models"
  2387.         Typ = "B"
  2388.         Items = ""
  2389.         Values = ""
  2390.         Form = "t_objectsairport_form:form"
  2391.         Cap = "Objects - Airport"
  2392.       }
  2393.       model: =
  2394.       {
  2395.         Txt = "& "
  2396.         Hint = "Available Armory Models"
  2397.         Typ = "B"
  2398.         Items = ""
  2399.         Values = ""
  2400.         Form = "t_objectsarmory_form:form"
  2401.         Cap = "Objects - Amory"
  2402.       }
  2403.       model: =
  2404.       {
  2405.         Txt = "& "
  2406.         Hint = "Available Columbia Models"
  2407.         Typ = "B"
  2408.         Items = ""
  2409.         Values = ""
  2410.         Form = "t_objectscolumbia_form:form"
  2411.         Cap = "Objects - Columbia"
  2412.       }
  2413.       model: =
  2414.       {
  2415.         Txt = "& "
  2416.         Hint = "Available Common Models"
  2417.         Typ = "B"
  2418.         Items = ""
  2419.         Values = ""
  2420.         Form = "t_objectscommon_form:form"
  2421.         Cap = "Objects - Common"
  2422.       }
  2423.       model: =
  2424.       {
  2425.         Txt = "& "
  2426.         Hint = "Available Finca Models"
  2427.         Typ = "B"
  2428.         Items = ""
  2429.         Values = ""
  2430.         Form = "t_objectsfinca_form:form"
  2431.         Cap = "Objects - Finca"
  2432.       }
  2433.       model: =
  2434.       {
  2435.         Txt = "& "
  2436.         Hint = "Available Hong Kong Models"
  2437.         Typ = "B"
  2438.         Items = ""
  2439.         Values = ""
  2440.         Form = "t_objectshongkong_form:form"
  2441.         Cap = "Objects - Hong Kong"
  2442.       }
  2443.       model: =
  2444.       {
  2445.         Txt = "& "
  2446.         Hint = "Available Hospital Models"
  2447.         Typ = "B"
  2448.         Items = ""
  2449.         Values = ""
  2450.         Form = "t_objectshospital_form:form"
  2451.         Cap = "Objects - Hospital"
  2452.       }
  2453.       model: =
  2454.       {
  2455.         Txt = "& "
  2456.         Hint = "Available Jordan Models"
  2457.         Typ = "B"
  2458.         Items = ""
  2459.         Values = ""
  2460.         Form = "t_objectsjordan_form:form"
  2461.         Cap = "Objects - Jordan"
  2462.       }
  2463.       model: =
  2464.       {
  2465.         Txt = "& "
  2466.         Hint = "Available Kamchatka Models"
  2467.         Typ = "B"
  2468.         Items = ""
  2469.         Values = ""
  2470.         Form = "t_objectskamchatka_form:form"
  2471.         Cap = "Objects - Kamchatka"
  2472.       }
  2473.       model: =
  2474.       {
  2475.         Txt = "& "
  2476.         Hint = "Available Liner Models"
  2477.         Typ = "B"
  2478.         Items = ""
  2479.         Values = ""
  2480.         Form = "t_objectsliner_form:form"
  2481.         Cap = "Objects - Liner"
  2482.       }
  2483.       model: =
  2484.       {
  2485.         Txt = "& "
  2486.         Hint = "Available Prague Models"
  2487.         Typ = "B"
  2488.         Items = ""
  2489.         Values = ""
  2490.         Form = "t_objectsprague_form:form"
  2491.         Cap = "Objects - Prague"
  2492.       }
  2493.       model: =
  2494.       {
  2495.         Txt = "& "
  2496.         Hint = "Available Shop Models"
  2497.         Typ = "B"
  2498.         Items = ""
  2499.         Values = ""
  2500.         Form = "t_objectsshop_form:form"
  2501.         Cap = "Objects - Shop"
  2502.       }
  2503.       model: =
  2504.       {
  2505.         Txt = "& "
  2506.         Hint = "Available Chunk Models"
  2507.         Typ = "B"
  2508.         Items = ""
  2509.         Values = ""
  2510.         Form = "t_chunks_form:form"
  2511.         Cap = "Chunks"
  2512.       }
  2513.       model: =
  2514.       {
  2515.         Txt = "& "
  2516.         Hint = "Available Pickup Models"
  2517.         Typ = "B"
  2518.         Items = ""
  2519.         Values = ""
  2520.         Form = "t_pickups_form:form"
  2521.         Cap = "Pickups"
  2522.       }
  2523.       model: =
  2524.       {
  2525.         txt = "&"
  2526.         Hint = "available .md3 files"
  2527.         Typ = "B"
  2528.         Items = ""
  2529.         Values = ""
  2530.         Form = "t_models_form:form"
  2531.         Cap = "All Models - By Path"
  2532.       }
  2533.     }
  2534.     model_static:form =
  2535.     {
  2536.       help = $22"model"$22"        arbitrary .md3 file to display"
  2537.       bbox = '-16 -16 -16 16 16 16'
  2538.       model: =
  2539.       {
  2540.         txt = "&"
  2541.         Hint = "Path and Name of model to use"
  2542.         Typ = ""
  2543.         Items = ""
  2544.         Values = ""
  2545.         Form = ""
  2546.         Cap = ""
  2547.       }
  2548.       spawnflags: =
  2549.       {
  2550.         typ = "X1"
  2551.         cap = "NO_MP"
  2552.       }
  2553.       angle: =
  2554.       {
  2555.         txt = "&"
  2556.         Hint = "direction model will be oriented"
  2557.         Typ = ""
  2558.         Items = ""
  2559.         Values = ""
  2560.         Form = ""
  2561.         Cap = ""
  2562.       }
  2563.       model: =
  2564.       {
  2565.         Txt = "& "
  2566.         Hint = "Available Airport Models"
  2567.         Typ = "B"
  2568.         Items = ""
  2569.         Values = ""
  2570.         Form = "t_objectsairport_form:form"
  2571.         Cap = "Objects - Airport"
  2572.       }
  2573.       model: =
  2574.       {
  2575.         Txt = "& "
  2576.         Hint = "Available Armory Models"
  2577.         Typ = "B"
  2578.         Items = ""
  2579.         Values = ""
  2580.         Form = "t_objectsarmory_form:form"
  2581.         Cap = "Objects - Amory"
  2582.       }
  2583.       model: =
  2584.       {
  2585.         Txt = "& "
  2586.         Hint = "Available Columbia Models"
  2587.         Typ = "B"
  2588.         Items = ""
  2589.         Values = ""
  2590.         Form = "t_objectscolumbia_form:form"
  2591.         Cap = "Objects - Columbia"
  2592.       }
  2593.       model: =
  2594.       {
  2595.         Txt = "& "
  2596.         Hint = "Available Common Models"
  2597.         Typ = "B"
  2598.         Items = ""
  2599.         Values = ""
  2600.         Form = "t_objectscommon_form:form"
  2601.         Cap = "Objects - Common"
  2602.       }
  2603.       model: =
  2604.       {
  2605.         Txt = "& "
  2606.         Hint = "Available Finca Models"
  2607.         Typ = "B"
  2608.         Items = ""
  2609.         Values = ""
  2610.         Form = "t_objectsfinca_form:form"
  2611.         Cap = "Objects - Finca"
  2612.       }
  2613.       model: =
  2614.       {
  2615.         Txt = "& "
  2616.         Hint = "Available Hong Kong Models"
  2617.         Typ = "B"
  2618.         Items = ""
  2619.         Values = ""
  2620.         Form = "t_objectshongkong_form:form"
  2621.         Cap = "Objects - Hong Kong"
  2622.       }
  2623.       model: =
  2624.       {
  2625.         Txt = "& "
  2626.         Hint = "Available Hospital Models"
  2627.         Typ = "B"
  2628.         Items = ""
  2629.         Values = ""
  2630.         Form = "t_objectshospital_form:form"
  2631.         Cap = "Objects - Hospital"
  2632.       }
  2633.       model: =
  2634.       {
  2635.         Txt = "& "
  2636.         Hint = "Available Jordan Models"
  2637.         Typ = "B"
  2638.         Items = ""
  2639.         Values = ""
  2640.         Form = "t_objectsjordan_form:form"
  2641.         Cap = "Objects - Jordan"
  2642.       }
  2643.       model: =
  2644.       {
  2645.         Txt = "& "
  2646.         Hint = "Available Kamchatka Models"
  2647.         Typ = "B"
  2648.         Items = ""
  2649.         Values = ""
  2650.         Form = "t_objectskamchatka_form:form"
  2651.         Cap = "Objects - Kamchatka"
  2652.       }
  2653.       model: =
  2654.       {
  2655.         Txt = "& "
  2656.         Hint = "Available Liner Models"
  2657.         Typ = "B"
  2658.         Items = ""
  2659.         Values = ""
  2660.         Form = "t_objectsliner_form:form"
  2661.         Cap = "Objects - Liner"
  2662.       }
  2663.       model: =
  2664.       {
  2665.         Txt = "& "
  2666.         Hint = "Available Prague Models"
  2667.         Typ = "B"
  2668.         Items = ""
  2669.         Values = ""
  2670.         Form = "t_objectsprague_form:form"
  2671.         Cap = "Objects - Prague"
  2672.       }
  2673.       model: =
  2674.       {
  2675.         Txt = "& "
  2676.         Hint = "Available Shop Models"
  2677.         Typ = "B"
  2678.         Items = ""
  2679.         Values = ""
  2680.         Form = "t_objectsshop_form:form"
  2681.         Cap = "Objects - Shop"
  2682.       }
  2683.       model: =
  2684.       {
  2685.         Txt = "& "
  2686.         Hint = "Available Chunk Models"
  2687.         Typ = "B"
  2688.         Items = ""
  2689.         Values = ""
  2690.         Form = "t_chunks_form:form"
  2691.         Cap = "Chunks"
  2692.       }
  2693.       model: =
  2694.       {
  2695.         Txt = "& "
  2696.         Hint = "Available Pickup Models"
  2697.         Typ = "B"
  2698.         Items = ""
  2699.         Values = ""
  2700.         Form = "t_pickups_form:form"
  2701.         Cap = "Pickups"
  2702.       }
  2703.       model: =
  2704.       {
  2705.         txt = "&"
  2706.         Hint = "available .md3 files"
  2707.         Typ = "B"
  2708.         Items = ""
  2709.         Values = ""
  2710.         Form = "t_models_form:form"
  2711.         Cap = "All Models - By Path"
  2712.       }
  2713.     }
  2714.     misc_G2model:form =
  2715.     {
  2716.       help = $22"model"$22"        arbitrary .glm file to display"
  2717.       bbox = '-16 -16 -16 16 16 16'
  2718.     }
  2719.     misc_portal_surface:form =
  2720.     {
  2721.       help = "The portal surface nearest this entity will show a view from the"
  2722.        " targeted misc_portal_camera, or a mirror view if untargeted."$0D"This"
  2723.        " must be within 64 world units of the surface!"
  2724.       bbox = '-8 -8 -8 8 8 8'
  2725.     }
  2726.     misc_portal_camera:form =
  2727.     {
  2728.       help = "The target for a misc_portal_director.  You can set either angle"
  2729.        "s or target another entity to determine the direction of view."$0D22"r"
  2730.        "oll"$22" an angle modifier to orient the camera around the target vect"
  2731.        "or;"
  2732.       bbox = '-8 -8 -8 8 8 8'
  2733.       spawnflags: =
  2734.       {
  2735.         typ = "X1"
  2736.         cap = "slowrotate"
  2737.       }
  2738.       spawnflags: =
  2739.       {
  2740.         typ = "X2"
  2741.         cap = "fastrotate"
  2742.       }
  2743.       spawnflags: =
  2744.       {
  2745.         typ = "X4"
  2746.         cap = "noswing"
  2747.       }
  2748.     }
  2749.     misc_bsp:form =
  2750.     {
  2751.       help = $22"bspmodel"$22"        arbitrary .bsp file to display"
  2752.       bbox = '-16 -16 -16 16 16 16'
  2753.     }
  2754.     terrain:form =
  2755.     {
  2756.       help = "Terrain entity"$0D"It will stretch to the full height of the bru"
  2757.        "sh"$0D"numPatches - integer number of patches to split the terrain bru"
  2758.        "sh into (default 200)"$0D"terxels - integer number of terxels on a pat"
  2759.        "ch side (default 4) (2 <= count <= 8)"$0D"seed - integer seed for rand"
  2760.        "om terrain generation (default 0)"$0D"textureScale - float scale of te"
  2761.        "xture (default 0.005)"$0D"heightMap - name of heightmap data image to "
  2762.        "use"$0D"terrainDef - defines how the game textures the terrain (file i"
  2763.        "s base/ext_data/*.terrain - default is grassyhills)"$0D"instanceDef - "
  2764.        "defines which bsp instances appear"$0D"miscentDef - defines which clie"
  2765.        "nt models spawn on the terrain (file is base/ext_data/*.miscents)"$0D"d"
  2766.        "ensityMap - how dense the client models are packed"
  2767.     }
  2768.     fx_play_effect:form =
  2769.     {
  2770.       help = "Plays specified effect file"$0D22"effect"$22"    name of .efx fi"
  2771.        "le"$0D22"wait"$22"      seconds between triggerings, default 0.3"$0D22
  2772.        "random"$22"    wait variance in seconds, default 0"$0D22"target"$22"  "
  2773.        "  direction of effect, default up"$0D22"count"$22"     plays effect th"
  2774.        "is many times then deletes itself, default -1 = infinite"$0D"START_OFF"
  2775.        "    fx starts off"
  2776.       bbox = '-8 -8 -8 8 8 8'
  2777.       spawnflags: =
  2778.       {
  2779.         typ = "X1"
  2780.         cap = "START_OFF"
  2781.       }
  2782.     }
  2783.     func_door:form =
  2784.     {
  2785.       help = "TOGGLE        wait in both the start and end states for a trigge"
  2786.        "r event."$0D"START_OPEN    the door to moves to its destination when s"
  2787.        "pawned, and operate in reverse.  It is used to temporarily or permanen"
  2788.        "tly close off an area when triggered (not useful for touch or takedama"
  2789.        "ge doors)."$0D"NOMONSTER    monsters will not trigger this door"$0D22"m"
  2790.        "odel2"$22"    .md3 model to also draw"$0D22"angle"$22"        determin"
  2791.        "es the opening direction"$0D22"targetname"$22" if set, no touch field "
  2792.        "will be spawned and a remote button or trigger field activates the doo"
  2793.        "r."$0D22"speed"$22"        movement speed (100 default)"$0D22"wait"$22
  2794.        "        wait before returning (3 default, -1 = never return)"$0D22"lip"
  2795.        $22"        lip remaining at end of move (8 default)"$0D22"dmg"$22"    "
  2796.        "    damage to inflict when blocked (2 default)"$0D22"health"$22"    if"
  2797.        " set, the door must be shot open"
  2798.       spawnflags: =
  2799.       {
  2800.         typ = "X1"
  2801.         cap = "START_OPEN"
  2802.       }
  2803.       spawnflags: =
  2804.       {
  2805.         typ = "X4"
  2806.         cap = "CRUSHER"
  2807.       }
  2808.     }
  2809.     func_plat:form =
  2810.     {
  2811.       help = "Plats are always drawn in the extended position so they will lig"
  2812.        "ht correctly."$0D22"lip"$22"        default 8, protrusion above rest p"
  2813.        "osition"$0D22"height"$22"    total height of movement, defaults to mod"
  2814.        "el height"$0D22"speed"$22"        overrides default 200."$0D22"dmg"$22
  2815.        "        overrides default 2"$0D22"model2"$22"    .md3 model to also dr"
  2816.        "aw"
  2817.     }
  2818.     func_button:form =
  2819.     {
  2820.       help = "When a button is touched, it moves some distance in the directio"
  2821.        "n of it's angle, triggers all of it's targets, waits some time, then r"
  2822.        "eturns to it's original position where it can be triggered again."$0D22
  2823.        "model2"$22"    .md3 model to also draw"$0D22"angle"$22"        determi"
  2824.        "nes the opening direction"$0D22"target"$22"    all entities with a mat"
  2825.        "ching targetname will be used"$0D22"speed"$22"        override the def"
  2826.        "ault 40 speed"$0D22"wait"$22"        override the default 1 second wai"
  2827.        "t (-1 = never return)"$0D22"lip"$22"        override the default 4 pix"
  2828.        "el lip remaining at end of move"$0D22"health"$22"    if set, the butto"
  2829.        "n must be killed instead of touched"
  2830.     }
  2831.     path_corner:form =
  2832.     {
  2833.       help = "Train path corners."$0D"Target: next path corner and other targe"
  2834.        "ts to fire"$0D22"speed"$22" speed to move to the next corner"$0D22"wai"
  2835.        "t"$22" seconds to wait before behining move to next corner"
  2836.       bbox = '-8 -8 -8 8 8 8'
  2837.     }
  2838.     func_train:form =
  2839.     {
  2840.       help = "A train is a mover that moves between path_corner target points."
  2841.        $0D"Trains MUST HAVE AN ORIGIN BRUSH."$0D"The train spawns at the first"
  2842.        " target it is pointing at."$0D22"model2"$22"    .md3 model to also dra"
  2843.        "w"$0D22"speed"$22"        default 100"$0D22"dmg"$22"        default   "
  2844.        " 2"$0D22"noise"$22"        looping sound to play when the train is in "
  2845.        "motion"$0D22"target"$22"    next path corner"
  2846.       spawnflags: =
  2847.       {
  2848.         typ = "X1"
  2849.         cap = "START_ON"
  2850.       }
  2851.       spawnflags: =
  2852.       {
  2853.         typ = "X2"
  2854.         cap = "TOGGLE"
  2855.       }
  2856.       spawnflags: =
  2857.       {
  2858.         typ = "X4"
  2859.         cap = "BLOCK_STOPS"
  2860.       }
  2861.     }
  2862.     func_static:form =
  2863.     {
  2864.       help = "A bmodel that just sits there, doing nothing.  Can be used for c"
  2865.        "onditional walls and models."$0D22"model2"$22"    .md3 model to also d"
  2866.        "raw"
  2867.     }
  2868.     func_wall:form =
  2869.     {
  2870.       help = "A func wall can be turned off and on by targetting it."
  2871.       spawnflags: =
  2872.       {
  2873.         typ = "X1"
  2874.         cap = "START_OFF"
  2875.       }
  2876.     }
  2877.     func_rotating:form =
  2878.     {
  2879.       help = "You need to have an origin brush as part of this entity.  The ce"
  2880.        "nter of that brush will be"$0D"the point around which it is rotated. I"
  2881.        "t will rotate around the Z axis by default.  You can"$0D"check either "
  2882.        "the X_AXIS or Y_AXIS box to change that."$0D22"model2"$22"    .md3 mod"
  2883.        "el to also draw"$0D22"speed"$22"        determines how fast it moves; "
  2884.        "default value is 100."$0D22"dmg"$22"        damage to inflict when blo"
  2885.        "cked (2 default)"
  2886.       spawnflags: =
  2887.       {
  2888.         typ = "X1"
  2889.         cap = "START_ON"
  2890.       }
  2891.       spawnflags: =
  2892.       {
  2893.         typ = "X4"
  2894.         cap = "X_AXIS"
  2895.       }
  2896.       spawnflags: =
  2897.       {
  2898.         typ = "X8"
  2899.         cap = "Y_AXIS"
  2900.       }
  2901.     }
  2902.     func_bobbing:form =
  2903.     {
  2904.       help = "Normally bobs on the Z axis"$0D22"model2"$22"    .md3 model to a"
  2905.        "lso draw"$0D22"height"$22"    amplitude of bob (32 default)"$0D22"spee"
  2906.        "d"$22"        seconds to complete a bob cycle (4 default)"$0D22"phase"$22
  2907.        "        the 0.0 to 1.0 offset in the cycle to start at"$0D22"dmg"$22" "
  2908.        "       damage to inflict when blocked (2 default)"
  2909.       spawnflags: =
  2910.       {
  2911.         typ = "X1"
  2912.         cap = "X_AXIS"
  2913.       }
  2914.       spawnflags: =
  2915.       {
  2916.         typ = "X2"
  2917.         cap = "Y_AXIS"
  2918.       }
  2919.     }
  2920.     func_pendulum:form =
  2921.     {
  2922.       help = "You need to have an origin brush as part of this entity."$0D"Pen"
  2923.        "dulums always swing north / south on unrotated models.  Add an angles "
  2924.        "field to the model to allow rotation in other directions."$0D"Pendulum"
  2925.        " frequency is a physical constant based on the length of the beam and "
  2926.        "gravity."$0D22"model2"$22"    .md3 model to also draw"$0D22"speed"$22" "
  2927.        "       the number of degrees each way the pendulum swings, (30 default"
  2928.        ")"$0D22"phase"$22"        the 0.0 to 1.0 offset in the cycle to start "
  2929.        "at"$0D22"dmg"$22"        damage to inflict when blocked (2 default)"
  2930.     }
  2931.     func_glass:form =
  2932.     {
  2933.       help = "Breakable glass"
  2934.     }
  2935.     worldspawn:form =
  2936.     {
  2937.       help = "Every map should have exactly one worldspawn."$0D22"music"$22"  "
  2938.        "          music wav file"$0D22"soundSet"$22"        soundset name to u"
  2939.        "se (do not combine with 'noise', ignores all other flags)"$0D22"gravit"
  2940.        "y"$22"        800 is default gravity"$0D22"message"$22"        Text to"
  2941.        " print during connection process"$0D22"mission"$22"        Indicates w"
  2942.        "hich mission script file should be used to find the scripts for missio"
  2943.        "n mode"
  2944.     }
  2945.     target_give:form =
  2946.     {
  2947.       help = "Gives the activator all the items pointed to."
  2948.       bbox = '-8 -8 -8 8 8 8'
  2949.     }
  2950.     target_delay:form =
  2951.     {
  2952.       help = $22"wait"$22" seconds to pause before firing targets."$0D22"rando"
  2953.        "m"$22" delay variance, total delay = delay +/- random seconds"
  2954.       bbox = '-8 -8 -8 8 8 8'
  2955.     }
  2956.     target_score:form =
  2957.     {
  2958.       help = $22"count"$22" number of points to add, default 1"$0D"The activat"
  2959.        "or is given this many points."
  2960.       bbox = '-8 -8 -8 8 8 8'
  2961.     }
  2962.     target_print:form =
  2963.     {
  2964.       help = $22"message"$22"    text to print"$0D"If "$22"private"$22", only "
  2965.        "the activator gets the message.  If no checks, all clients get the mes"
  2966.        "sage."
  2967.       bbox = '-8 -8 -8 8 8 8'
  2968.       spawnflags: =
  2969.       {
  2970.         typ = "X1"
  2971.         cap = "redteam"
  2972.       }
  2973.       spawnflags: =
  2974.       {
  2975.         typ = "X2"
  2976.         cap = "blueteam"
  2977.       }
  2978.       spawnflags: =
  2979.       {
  2980.         typ = "X4"
  2981.         cap = "private"
  2982.       }
  2983.     }
  2984.     target_speaker:form =
  2985.     {
  2986.       help = $22"noise"$22"        wav file to play"$0D22"soundSet"$22"    sou"
  2987.        "ndset name to use (do not combine with 'noise', ignores all other flag"
  2988.        "s)"$0D"A global sound will play full volume throughout the level."$0D"A"
  2989.        "ctivator sounds will play on the player that activated the target."$0D
  2990.        "Global and activator sounds can't be combined with looping."$0D"Normal"
  2991.        " sounds play each time the target is used."$0D"Looped sounds will be t"
  2992.        "oggled by use functions."$0D"Multiple identical looping sounds will ju"
  2993.        "st increase volume without any speed cost."$0D22"wait"$22" : Seconds b"
  2994.        "etween auto triggerings, 0 = don't auto trigger"$0D22"random"$22"    w"
  2995.        "ait variance, default is 0"$0D22"radius"$22"    radius of attenuation"
  2996.       bbox = '-8 -8 -8 8 8 8'
  2997.       spawnflags: =
  2998.       {
  2999.         typ = "X1"
  3000.         cap = "looped"
  3001.       }
  3002.       spawnflags: =
  3003.       {
  3004.         typ = "X4"
  3005.         cap = "on"
  3006.       }
  3007.       spawnflags: =
  3008.       {
  3009.         typ = "X8"
  3010.         cap = "looped"
  3011.       }
  3012.       spawnflags: =
  3013.       {
  3014.         typ = "X32"
  3015.         cap = "off"
  3016.       }
  3017.       spawnflags: =
  3018.       {
  3019.         typ = "X64"
  3020.         cap = "global"
  3021.       }
  3022.       spawnflags: =
  3023.       {
  3024.         typ = "X128"
  3025.         cap = "activator"
  3026.       }
  3027.     }
  3028.     target_laser:form =
  3029.     {
  3030.       help = "When triggered, fires a laser.  You can either set a target or a"
  3031.        " direction."
  3032.       bbox = '-8 -8 -8 8 8 8'
  3033.       spawnflags: =
  3034.       {
  3035.         typ = "X1"
  3036.         cap = "START_ON"
  3037.       }
  3038.     }
  3039.     target_teleporter:form =
  3040.     {
  3041.       help = "The activator will be teleported away."
  3042.       bbox = '-8 -8 -8 8 8 8'
  3043.     }
  3044.     target_relay:form =
  3045.     {
  3046.       help = "This doesn't perform any actions except fire its targets."$0D"Th"
  3047.        "e activator can be forced to be from a certain team."$0D"if RANDOM is "
  3048.        "checked, only one of the targets will be fired, not all of them"
  3049.       bbox = '-8 -8 -8 8 8 8'
  3050.       spawnflags: =
  3051.       {
  3052.         typ = "X1"
  3053.         cap = "RED_ONLY"
  3054.       }
  3055.       spawnflags: =
  3056.       {
  3057.         typ = "X2"
  3058.         cap = "BLUE_ONLY"
  3059.       }
  3060.       spawnflags: =
  3061.       {
  3062.         typ = "X4"
  3063.         cap = "RANDOM"
  3064.       }
  3065.     }
  3066.     target_kill:form =
  3067.     {
  3068.       help = "Kills the activator."
  3069.       bbox = '-8 -8 -8 8 8 8'
  3070.     }
  3071.     target_position:form =
  3072.     {
  3073.       help = "Used as a positional target for in-game calculation, like jumppa"
  3074.        "d targets."
  3075.       bbox = '-4 -4 -4 4 4 4'
  3076.     }
  3077.     target_location:form =
  3078.     {
  3079.       help = "Set "$22"message"$22" to the name of this location."$0D"Closest "
  3080.        "target_location in sight used for the location, if none"$0D"in site, c"
  3081.        "losest in distance"
  3082.       bbox = '-8 -8 -8 8 8 8'
  3083.     }
  3084.     target_effect:form =
  3085.     {
  3086.       help = "Plays an effect each time its targetted"$0D22"effect"$22"  effec"
  3087.        "t to play"$0D22"delay"$22"      delay in milliseconds before the effec"
  3088.        "t plays"
  3089.       bbox = '-8 -8 -8 8 8 8'
  3090.     }
  3091.     trigger_multiple:form =
  3092.     {
  3093.       help = $22"wait"$22" : Seconds between triggerings, 0.5 default, -1 = on"
  3094.        "e time only."$0D22"random"$22"    wait variance, default is 0"$0D"Vari"
  3095.        "able sized repeatable trigger.  Must be targeted at one or more entiti"
  3096.        "es."$0D"so, the basic time between firing is a random time between"$0D
  3097.        "(wait - random) and (wait + random)"
  3098.     }
  3099.     trigger_always:form =
  3100.     {
  3101.       help = "This trigger will always fire.  It is activated by the world."
  3102.       bbox = '-8 -8 -8 8 8 8'
  3103.     }
  3104.     trigger_push:form =
  3105.     {
  3106.       help = "Must point at a target_position, which will be the apex of the l"
  3107.        "eap."$0D"This will be client side predicted, unlike target_push"
  3108.     }
  3109.     target_push:form =
  3110.     {
  3111.       help = "Pushes the activator in the direction.of angle, or towards a tar"
  3112.        "get apex."$0D22"speed"$22"        defaults to 1000"$0D"if "$22"bouncep"
  3113.        "ad"$22", play bounce noise instead of windfly"
  3114.       bbox = '-8 -8 -8 8 8 8'
  3115.       spawnflags: =
  3116.       {
  3117.         typ = "X1"
  3118.         cap = "bouncepad"
  3119.       }
  3120.     }
  3121.     trigger_teleport:form =
  3122.     {
  3123.       help = "Allows client side prediction of teleportation events."$0D"Must "
  3124.        "point at a target_position, which will be the teleport destination."$0D
  3125.        "If spectator is set, only spectators can use this teleport"$0D"Spectat"
  3126.        "or teleporters are not normally placed in the editor, but are created"$0D
  3127.        "automatically near doors to allow spectators to move through them"
  3128.       spawnflags: =
  3129.       {
  3130.         typ = "X1"
  3131.         cap = "SPECTATOR"
  3132.       }
  3133.     }
  3134.     trigger_hurt:form =
  3135.     {
  3136.       help = "Any entity that touches this will be hurt."$0D"It does dmg point"
  3137.        "s of damage each server frame"$0D"Targeting the trigger will toggle it"
  3138.        "s on / off state."$0D"SILENT            supresses playing the sound"$0D
  3139.        "SLOW            changes the damage rate to once per second"$0D"NO_PROT"
  3140.        "ECTION    *nothing* stops the damage"$0D22"dmg"$22"            default"
  3141.        " 5 (whole numbers only)"
  3142.       spawnflags: =
  3143.       {
  3144.         typ = "X1"
  3145.         cap = "START_OFF"
  3146.       }
  3147.       spawnflags: =
  3148.       {
  3149.         typ = "X4"
  3150.         cap = "SILENT"
  3151.       }
  3152.       spawnflags: =
  3153.       {
  3154.         typ = "X8"
  3155.         cap = "NO_PROTECTION"
  3156.       }
  3157.       spawnflags: =
  3158.       {
  3159.         typ = "X16"
  3160.         cap = "SLOW"
  3161.       }
  3162.     }
  3163.     trigger_ladder:form =
  3164.     {
  3165.       help = "Indicates a ladder and its normal"$0D22"angles"$22"        angle"
  3166.        " ladder faces"
  3167.     }
  3168.     func_timer:form =
  3169.     {
  3170.       help = "This should be renamed trigger_timer..."$0D"Repeatedly fires its"
  3171.        " targets."$0D"Can be turned on or off by using."$0D22"wait"$22"       "
  3172.        "     base time between triggering all targets, default is 1"$0D22"rand"
  3173.        "om"$22"        wait variance, default is 0"$0D"so, the basic time betw"
  3174.        "een firing is a random time between"$0D"(wait - random) and (wait + ra"
  3175.        "ndom)"
  3176.       bbox = '-8 -8 -8 8 8 8'
  3177.       spawnflags: =
  3178.       {
  3179.         typ = "X1"
  3180.         cap = "START_ON"
  3181.       }
  3182.     }
  3183.     info_null:form =
  3184.     {
  3185.       help = "Used as a positional target for calculations in the utilities (s"
  3186.        "potlights, etc), but removed during gameplay."
  3187.       bbox = '-4 -4 -4 4 4 4'
  3188.     }
  3189.     light:form =
  3190.     {
  3191.       light: =
  3192.       {
  3193.         Txt = "&"
  3194.         Hint = "light value, default 300"
  3195.         Typ = "E"
  3196.       }
  3197.       _color: =
  3198.       {
  3199.         Txt = "&"
  3200.         Hint = "sets the light's color"
  3201.       }
  3202.       _color: =
  3203.       {
  3204.         Txt = "&"
  3205.         Typ = "L"
  3206.         Hint = "sets the light's color"
  3207.       }
  3208.       radius: =
  3209.       {
  3210.         Txt = "&"
  3211.         Typ = "EF"
  3212.         Hint = "overrides the default 64 unit radius of a spotlight at the tar"
  3213.          "get point"
  3214.       }
  3215.       scale: =
  3216.       {
  3217.         Txt = "&"
  3218.         Hint = "multiplier for the light intensity - does not affect size (def"
  3219.          "ault 1)"
  3220.         Typ = "EF"
  3221.       }
  3222.       style: =
  3223.       {
  3224.         typ = "C"
  3225.         txt = "&"
  3226.         hint = "specify a specify light style, even for switchable lights"
  3227.         items = "FLICKER #1"$0D"SLOW STRONG PULSE"$0D"CANDLE #1"$0D"FAST STROB"
  3228.          "E"$0D"GENTLE PULSE 1"$0D"FLICKER #2"$0D"CANDLE #2"$0D"CANDLE #3"$0D"S"
  3229.          "LOW STROBE"$0D"FLUORESCENT FLICKER"$0D"SLOW PULSE NOT FADE TO BLACK"$0D
  3230.          "FAST PULSE FOR JEREMY"$0D"Test Blending"
  3231.         values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"10"$0D
  3232.          "11"$0D"12"$0D"13"
  3233.       }
  3234.       style_off: =
  3235.       {
  3236.         typ = "C"
  3237.         txt = "&"
  3238.         hint = "specify a specify light style, even for switchable lights"
  3239.         items = "FLICKER #1"$0D"SLOW STRONG PULSE"$0D"CANDLE #1"$0D"FAST STROB"
  3240.          "E"$0D"GENTLE PULSE 1"$0D"FLICKER #2"$0D"CANDLE #2"$0D"CANDLE #3"$0D"S"
  3241.          "LOW STROBE"$0D"FLUORESCENT FLICKER"$0D"SLOW PULSE NOT FADE TO BLACK"$0D
  3242.          "FAST PULSE FOR JEREMY"$0D"Test Blending"
  3243.         values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"10"$0D
  3244.          "11"$0D"12"$0D"13"
  3245.       }
  3246.       target: =
  3247.       {
  3248.         Txt = "&"
  3249.         Typ = "E"
  3250.         Hint = "Lights pointed at a target will be spotlights"
  3251.       }
  3252.       targetname: =
  3253.       {
  3254.         Txt = "&"
  3255.         Typ = "E"
  3256.         Hint = "to indicate a switchable light - NOTE that all lights with the"
  3257.          " same targetname will be grouped together and act as one light (ie: "
  3258.          "don't mix colors, styles or start_off flag)"
  3259.       }
  3260.       spawnflags: =
  3261.       {
  3262.         Txt = "&"
  3263.         Typ = "X1"
  3264.         Cap = "LINEAR"
  3265.         Hint = "checkbox gives linear falloff instead of inverse square"
  3266.       }
  3267.       spawnflags: =
  3268.       {
  3269.         Txt = "&"
  3270.         Typ = "X2"
  3271.         Cap = "NOINCIDENCE"
  3272.         Hint = "makes lighting smoother"
  3273.       }
  3274.       spawnflags: =
  3275.       {
  3276.         typ = "X1"
  3277.         cap = "nonlinear"
  3278.       }
  3279.       spawnflags: =
  3280.       {
  3281.         typ = "X2"
  3282.         cap = "angle"
  3283.       }
  3284.       spawnflags: =
  3285.       {
  3286.         typ = "X4"
  3287.         cap = "negative_spot"
  3288.       }
  3289.       spawnflags: =
  3290.       {
  3291.         typ = "X8"
  3292.         cap = "negative_point"
  3293.       }
  3294.       spawnflags: =
  3295.       {
  3296.         typ = "X16"
  3297.         cap = "q3map_non"
  3298.       }
  3299.       spawnflags: =
  3300.       {
  3301.         typ = "X64"
  3302.         cap = "dynamic"
  3303.       }
  3304.       spawnflags: =
  3305.       {
  3306.         Txt = "&"
  3307.         Typ = "X4"
  3308.         Cap = "START_OFF"
  3309.         Hint = "Start off"
  3310.       }
  3311.     }
  3312.   }
  3313. }
  3314.  
  3315.